### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize. |
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| .. | ||
| Attributes | ||
| AdhocPersistence.cs | ||
| BinaryFileReader.cs | ||
| BinaryFileWriter.cs | ||
| BufferReader.cs | ||
| BufferWriter.cs | ||
| GenericPersistence.cs | ||
| IGenericReader.cs | ||
| IGenericWriter.cs | ||
| ISerializable.cs | ||
| ISerializableExtensions.cs | ||
| Persistence.cs | ||
| SerializationExtensions.cs | ||