ModernUO/Scripts/Items/Construction/Misc/MusicStand.cs

82 lines
1.6 KiB
C#

using System;
namespace Server.Items
{
[Furniture]
[Flipable( false, 0xEBB, 0xEBC )]
public class TallMusicStand : BaseCraftableItem
{
public override bool DisplaysResource{ get{ return false; } }
[Constructable]
public TallMusicStand() : this( 0xEBB )
{
}
[Constructable]
public TallMusicStand( int itemID ) : base( itemID )
{
Weight = 10.0;
}
public TallMusicStand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion
if ( Weight == 8.0 )
Weight = 10.0;
}
}
[Furniture]
[Flipable( false, 0xEB6,0xEB8 )]
public class ShortMusicStand : BaseCraftableItem
{
public override bool DisplaysResource{ get{ return false; } }
[Constructable]
public ShortMusicStand() : this( 0xEB6 )
{
}
[Constructable]
public ShortMusicStand( int itemID ) : base( itemID )
{
Weight = 10.0;
}
public ShortMusicStand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion
if ( Weight == 6.0 )
Weight = 10.0;
}
}
}