ModernUO/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
2011-09-04 01:59:03 +00:00

509 lines
12 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Spells;
using Server.Network;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
[CorpseName( "a corpse of Ilhenir" )]
public class Ilhenir : BaseChampion
{
public override ChampionSkullType SkullType { get { return ChampionSkullType.Pain; } }
public override Type[] UniqueList { get { return new Type[] { }; } }
public override Type[] SharedList
{
get
{
return new Type[] { typeof( ANecromancerShroud ),
typeof( LieutenantOfTheBritannianRoyalGuard ),
typeof( OblivionsNeedle ),
typeof( TheRobeOfBritanniaAri ) };
}
}
public override Type[] DecorativeList { get { return new Type[] { typeof( MonsterStatuette ) }; } }
public override MonsterStatuetteType[] StatueTypes
{
get
{
return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath };
}
}
[Constructable]
public Ilhenir()
: base( AIType.AI_Mage )
{
Name = "Ilhenir";
Title = "the Stained";
Body = 0x103;
BaseSoundID = 589;
SetStr( 1105, 1350 );
SetDex( 82, 160 );
SetInt( 505, 750 );
SetHits( 9000 );
SetDamage( 21, 28 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Fire, 20 );
SetDamageType( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 55, 65 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 65, 75 );
SetSkill( SkillName.EvalInt, 100 );
SetSkill( SkillName.Magery, 100 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.Poisoning, 5.4 );
SetSkill( SkillName.Anatomy, 117.5 );
SetSkill( SkillName.MagicResist, 120.0 );
SetSkill( SkillName.Tactics, 119.9 );
SetSkill( SkillName.Wrestling, 119.9 );
Fame = 50000;
Karma = -50000;
VirtualArmor = 44;
PackResources( 8 );
PackTalismans( 5 );
}
public virtual void PackResources( int amount )
{
for( int i = 0; i < amount; i++ )
switch( Utility.Random( 6 ) )
{
case 0: PackItem( new Blight() ); break;
case 1: PackItem( new Scourge() ); break;
case 2: PackItem( new Taint() ); break;
case 3: PackItem( new Putrefication() ); break;
case 4: PackItem( new Corruption() ); break;
case 5: PackItem( new Muculent() ); break;
}
}
public virtual void PackItems( Item item, int amount )
{
for( int i = 0; i < amount; i++ )
PackItem( item );
}
public virtual void PackTalismans( int amount )
{
int count = Utility.Random( amount );
for( int i = 0; i < count; i++ )
PackItem( new RandomTalisman() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 8 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new GrizzledBones() );
/* if (Utility.RandomDouble() < 0.6)
c.DropItem(new ParrotItem()); */
//TODO Add parrots
if( Utility.RandomDouble() < 0.05 )
c.DropItem( new GrizzledMareStatuette() );
if( Utility.RandomDouble() < 0.025 )
c.DropItem( new CrimsonCincture() );
/* if (Utility.RandomDouble() < 0.05) //TODO Add armor sets
{
switch (Utility.Random(5))
{
case 0: c.DropItem(new GrizzleGauntlets()); break;
case 1: c.DropItem(new GrizzleGreaves()); break;
case 2: c.DropItem(new GrizzleHelm()); break;
case 3: c.DropItem(new GrizzleTunic()); break;
case 4: c.DropItem(new GrizzleVambraces()); break;
}
} */
}
public override bool Unprovokable { get { return true; } }
public override bool Uncalmable { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
// public override bool GivesMinorArtifact { get { return true; } } //TODO add ML minor artifacts
public override int TreasureMapLevel { get { return 5; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if( Utility.RandomDouble() < 0.25 )
CacophonicAttack( defender );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if( Utility.RandomDouble() < 0.1 )
DropOoze();
base.OnDamage( amount, from, willKill );
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public Ilhenir( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table;
public virtual void CacophonicAttack( Mobile to )
{
if( m_Table == null )
m_Table = new Hashtable();
if( to.Alive && to.Player && m_Table[ to ] == null )
{
to.Send( SpeedControl.WalkSpeed );
to.SendLocalizedMessage( 1072069 ); // A cacophonic sound lambastes you, suppressing your ability to move.
to.PlaySound( 0x584 );
m_Table[ to ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndCacophonic_Callback ), to );
}
}
private void EndCacophonic_Callback( object state )
{
if( state is Mobile )
CacophonicEnd( (Mobile)state );
}
public virtual void CacophonicEnd( Mobile from )
{
if( m_Table == null )
m_Table = new Hashtable();
m_Table[ from ] = null;
from.Send( SpeedControl.Disable );
}
public static bool UnderCacophonicAttack( Mobile from )
{
if( m_Table == null )
m_Table = new Hashtable();
return m_Table[ from ] != null;
}
private DateTime m_NextDrop = DateTime.Now;
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax( 1, 3 );
bool corrosive = Utility.RandomBool();
for( int i = 0; i < amount; i++ )
{
Item ooze = new StainedOoze( corrosive );
Point3D p = new Point3D( Location );
for( int j = 0; j < 5; j++ )
{
p = GetSpawnPosition( 2 );
bool found = false;
foreach( Item item in Map.GetItemsInRange( p, 0 ) )
if( item is StainedOoze )
{
found = true;
break;
}
if( !found )
break;
}
ooze.MoveToWorld( p, Map );
}
if( Combatant != null )
{
if( corrosive )
Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
}
}
private int RandomPoint( int mid )
{
return ( mid + Utility.RandomMinMax( -2, 2 ) );
}
public virtual Point3D GetSpawnPosition( int range )
{
return GetSpawnPosition( Location, Map, range );
}
public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
{
if( map == null )
return from;
Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
loc.Z = Map.GetAverageZ( loc.X, loc.Y );
return loc;
}
}
public class StainedOoze : Item
{
private bool m_Corrosive;
[CommandProperty(AccessLevel.GameMaster)]
public bool Corrosive
{
get { return m_Corrosive; }
set { m_Corrosive = value; }
}
[Constructable]
public StainedOoze()
: this(false)
{
}
[Constructable]
public StainedOoze(bool corrosive)
: base(0x122A)
{
Movable = false;
Hue = 0x95;
m_Corrosive = corrosive;
Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerCallback(Morph));
}
private Hashtable m_Table;
public override bool OnMoveOver(Mobile m)
{
if( m != null && !m.Deleted )
{
if( m_Table == null )
{
m_Table = new Hashtable();
}
if( ( m is BaseCreature && ( (BaseCreature)m ).Controlled ) || m.Player )
{
m_Table[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ), new TimerStateCallback( Damage_Callback ), m );
}
}
return base.OnMoveOver( m );
}
public override bool OnMoveOff(Mobile m)
{
if (m_Table == null)
m_Table = new Hashtable();
if (m_Table[m] is Timer)
{
Timer timer = (Timer)m_Table[m];
timer.Stop();
m_Table[m] = null;
}
return base.OnMoveOff(m);
}
public StainedOoze(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((bool)m_Corrosive);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Corrosive = reader.ReadBool();
}
private void Damage_Callback(object state)
{
if (state is Mobile)
Damage((Mobile)state);
}
/* Ode to ASayre .. perhaps a lil voodoo will summon his ghost :D */
private bool DamageSelector( ref bool z, ref int hp, ref int mhp )
{
return ( ( ( mhp -= ( z ) ? ( ( mhp > 10 ) ? 10 : 1 ) : 0 ) > 0 ) && ( hp -= ( ( z ) ? 0 : ( ( hp > 10 ) ? 10 : 1 ) ) ) > 0 );
}
private bool ValidMobile( Mobile m )
{
return ( !m.Deleted && m.Alive && m.AccessLevel == AccessLevel.Player );
}
private bool IsUsingDurability( IDurability item )
{
return ( (item.HitPoints + item.MaxHitPoints ) > 0 );
}
private IDurability ValidDurabilityEquipment( Mobile m, Item item )
{
return ( ( item != null && !item.Deleted && item.Parent == m && item is IDurability ) ? item as IDurability : null );
}
public virtual void Damage( Mobile m )
{
if( m == null || m.Deleted || !m.Alive || m.Map == null || m.Map == Map.Internal ) /* cant have that happen again */
{
StopTimer( m );
}
else
{
if( ValidMobile( m ) )
{
if( m_Corrosive && ( m.Items.Count > 0 ) )
{
for( int i = 0; i < m.Items.Count; i++ )
{
Item m_Item; IDurability item = ValidDurabilityEquipment( m, ( m_Item = m.Items[ i ] as Item ) );
if( item != null && ( IsUsingDurability( item ) ) && ( Utility.RandomDouble() < 0.25 ) )
{
int hp; bool z = ( ( hp = item.HitPoints ) < 1 ); int mhp = item.MaxHitPoints;
if( !( DamageSelector( ref z, ref hp, ref mhp ) ) && z )
{
m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
if( ( item.MaxHitPoints = mhp ) < 1 )
{
m_Item.Delete();
}
}
item.HitPoints = hp;
}
}
}
else
{
AOS.Damage( m, 40, 0, 0, 0, 100, 0 );
}
}
else
{
StopTimer( m );
}
}
}
public virtual void Morph()
{
ItemID += 1;
Timer.DelayCall(TimeSpan.FromSeconds(5), new TimerCallback(Decay));
}
public virtual void StopTimer(Mobile m)
{
if (m_Table[m] is Timer)
{
Timer timer = (Timer)m_Table[m];
timer.Stop();
m_Table[m] = null;
}
}
public virtual void Decay()
{
if (m_Table == null)
m_Table = new Hashtable();
foreach (DictionaryEntry entry in m_Table)
if (entry.Value is Timer)
((Timer)entry.Value).Stop();
m_Table.Clear();
Delete();
}
}
}