ModernUO/Projects/Server
2025-05-24 12:15:49 -07:00
..
Buffers fix: Optimizes GetString to eliminate allocations (#2154) 2025-04-12 12:42:15 -07:00
Client fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded (#2134) 2025-02-27 22:19:38 -08:00
Collections fix: Fixes massive capacity bug with pooled ref queue/list (#1865) 2024-07-07 16:18:56 -07:00
Comparers chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Compression fix: Fixes libdeflate threading issue (#1813) 2024-06-02 15:02:47 -07:00
Configuration feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
Console fix: Console Input is disabled on Linux when no standard input is attached. (#1809) 2024-06-06 21:20:22 -07:00
ContextMenus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Events fix: Fixes networking issues (#1958) 2024-09-19 16:54:49 -07:00
Exceptions chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
GarbageCollection feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. (#2159) 2025-04-15 19:14:45 -07:00
Geometry fix: Fixes cannot see that issue with Map LOS Refactor. (#2103) 2025-02-02 11:38:10 -08:00
Items fix: Fixes item child properties in the wrong order when overridden (#2196) 2025-05-24 12:15:49 -07:00
Json fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682) 2024-02-17 10:46:55 -08:00
Localization feat: Updates to .NET 9 (#1984) 2024-12-08 10:16:34 -08:00
Maps fix: Fixes cannot see that issue with Map LOS Refactor. (#2103) 2025-02-02 11:38:10 -08:00
Menus fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Migrations fix: Hair and facial hair "teleporting" when mobile dies several times (#1901) 2024-08-07 20:10:23 -07:00
Mobiles fix: Fixes props for interfaces and adds account manipulation (#2179) 2025-05-09 15:39:47 -07:00
Network fix: Reverts change for trade window that causes an exploit (#2189) 2025-05-17 21:25:48 -07:00
PropertyList fix: Fixes ObjectPropertyList double return issue (#1969) 2024-10-07 21:21:21 -07:00
Random fix: Cleans up code with feeding pets and adds batch coin flips random check (#1717) 2024-04-04 15:09:15 -07:00
Regions feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Serialization fix: Eliminate intermediate string in typecache (#2176) 2025-05-06 21:04:54 -07:00
Targeting fix: Fixes double calls with Target cancel and spell sequences (#1840) 2024-06-17 15:19:06 -07:00
Text fix: Fixes an edge case in GetString that can cause a crash while parsing (#2155) 2025-04-12 12:52:10 -07:00
TileMatrix feat: Updates to .NET 9 (#1984) 2024-12-08 10:16:34 -08:00
Timer fix: Fixes timer Delay/Next not handling MinValue inputs (#1985) 2024-10-28 17:48:16 -07:00
TimeZones fix: Fixes order of execution with AutoSave and TZ (#1665) 2024-01-24 17:17:45 -08:00
Utilities fix: Changes EventScheduler API so it is more explicit (#2164) 2025-04-28 16:16:33 -07:00
World feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. (#2159) 2025-04-15 19:14:45 -07:00
AssemblyHandler.cs fix: Eliminate intermediate string in typecache (#2176) 2025-05-06 21:04:54 -07:00
Attributes.cs fix: Fixes props for interfaces and adds account manipulation (#2179) 2025-05-09 15:39:47 -07:00
CityInfo.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Commands.cs fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682) 2024-02-17 10:46:55 -08:00
Effects.cs fix: Adds GetClients to map iterators (#1574) 2023-10-30 18:49:00 -07:00
EntityFinalizationTracker.cs feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. (#2159) 2025-04-15 19:14:45 -07:00
EventLoopTasks.cs fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded (#2134) 2025-02-27 22:19:38 -08:00
ExpansionInfo.cs feat: Adds KR/EC client versions (No actual support yet). (#1506) 2023-09-18 23:53:18 -07:00
Guild.cs feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947) 2024-09-14 09:57:43 -07:00
HuePicker.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
IAccount.cs fix: Fixes looking up accounts that were renamed. (#2078) 2025-01-18 17:11:43 -08:00
IEntity.cs feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947) 2024-09-14 09:57:43 -07:00
Interfaces.cs fix: Fixes respawn command when spawner is off (#1891) 2024-07-28 14:34:23 -07:00
IVirtualCheckGump.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
KeywordList.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Main.cs feat: Adds scheduler with wallclock timer (#2163) 2025-04-26 22:27:08 -07:00
MessageType.cs fix: Moves the rest of the Incoming packets (#1338) 2023-02-10 22:59:36 -08:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
MultiData.cs feat: Replaces Zlib with LibDeflate (#1774) 2024-05-16 22:53:01 -07:00
Party.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Poison.cs fix: Adds ISpanParsable and fixes command conditionals (#1241) 2022-11-12 00:26:02 -08:00
Prompt.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Race.cs fix: Fixes TryParse for Race (#1244) 2022-11-12 00:31:25 -08:00
SecureTrade.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
Serial.cs feat: Updates to .NET 9 (#1984) 2024-12-08 10:16:34 -08:00
Server.csproj feat: Adds scheduler with wallclock timer (#2163) 2025-04-26 22:27:08 -07:00
Skills.cs feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
TileData.cs fix: Cleans up FindItems and removes allocations (#1516) 2023-09-28 22:20:36 -07:00
TileList.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00