ModernUO/Projects/UOContent/Gumps/Houses/ConfirmDemolishHouseGump.cs

134 lines
4.5 KiB
C#

using Server.Guilds;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Gumps;
public class ConfirmDemolishHouseGump : StaticGump<ConfirmDemolishHouseGump>
{
private readonly BaseHouse _house;
public override bool Singleton => true;
public ConfirmDemolishHouseGump(BaseHouse house) : base(110, 100) => _house = house;
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.SetNoClose();
builder.AddPage();
builder.AddBackground(0, 0, 420, 280, 5054);
builder.AddImageTiled(10, 10, 400, 20, 2624);
builder.AddAlphaRegion(10, 10, 400, 20);
builder.AddHtmlLocalized(10, 10, 400, 20, 1060635, 30720); // <CENTER>WARNING</CENTER>
builder.AddImageTiled(10, 40, 400, 200, 2624);
builder.AddAlphaRegion(10, 40, 400, 200);
/*
* You are about to demolish your house.
* You will be refunded the house's value directly to your bank box.
* All items in the house will remain behind and can be freely picked up by anyone.
* Once the house is demolished, anyone can attempt to place a new house on the vacant land.
* This action will not un-condemn any other houses on your account, nor will it end your 7-day waiting period (if it applies to you).
* Are you sure you wish to continue?
*/
builder.AddHtmlLocalized(10, 40, 400, 200, 1061795, 32512, false, true);
builder.AddImageTiled(10, 250, 400, 20, 2624);
builder.AddAlphaRegion(10, 250, 400, 20);
builder.AddButton(10, 250, 4005, 4007, 1);
builder.AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
builder.AddButton(210, 250, 4005, 4007, 0);
builder.AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (info.ButtonID != 1 || _house.Deleted)
{
return;
}
if (!_house.IsOwner(state.Mobile))
{
return;
}
if (_house.MovingCrate != null || _house.InternalizedVendors.Count > 0)
{
state.Mobile.SendLocalizedMessage(501320); // Only the house owner may do this.
return;
}
if (!Guild.NewGuildSystem && _house.FindGuildstone() != null)
{
state.Mobile.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside.
return;
}
/*else if (m_House.PlayerVendors.Count > 0)
{
state.Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
return;
}*/
if (_house.HasRentedVendors && _house.VendorInventories.Count > 0)
{
// You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
state.Mobile.SendLocalizedMessage(1062679);
return;
}
if (_house.HasRentedVendors)
{
// You cannot do that that while you still have contract vendors in your house.
state.Mobile.SendLocalizedMessage(1062680);
return;
}
if (_house.VendorInventories.Count > 0)
{
// You cannot do that that while you still have unclaimed contract vendor inventory in your house.
state.Mobile.SendLocalizedMessage(1062681);
return;
}
if (state.Mobile.AccessLevel > AccessLevel.Player)
{
state.Mobile.SendMessage("You do not get a refund for your house as you are not a player");
_house.RemoveKeys(state.Mobile);
_house.Delete();
}
else
{
var toGive = !_house.IsAosRules || _house.Price <= 0 ? _house.GetDeed() : null;
if (toGive != null && !state.Mobile.BankBox.TryDropItem(state.Mobile, toGive, false))
{
toGive.Delete();
state.Mobile.SendLocalizedMessage(500390); // Your bank box is full.
return;
}
if (_house.Price <= 0 || !Banker.Deposit(state.Mobile, _house.Price))
{
state.Mobile.SendMessage("Unable to refund house.");
return;
}
// ~1_AMOUNT~ gold has been deposited into your bank box.
state.Mobile.SendLocalizedMessage(1060397, _house.Price.ToString());
}
_house.RemoveKeys(state.Mobile);
_house.Delete();
}
}