134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
using Server.Guilds;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Gumps;
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public class ConfirmDemolishHouseGump : StaticGump<ConfirmDemolishHouseGump>
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{
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private readonly BaseHouse _house;
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public override bool Singleton => true;
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public ConfirmDemolishHouseGump(BaseHouse house) : base(110, 100) => _house = house;
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.AddPage();
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builder.AddBackground(0, 0, 420, 280, 5054);
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builder.AddImageTiled(10, 10, 400, 20, 2624);
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builder.AddAlphaRegion(10, 10, 400, 20);
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builder.AddHtmlLocalized(10, 10, 400, 20, 1060635, 30720); // <CENTER>WARNING</CENTER>
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builder.AddImageTiled(10, 40, 400, 200, 2624);
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builder.AddAlphaRegion(10, 40, 400, 200);
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/*
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* You are about to demolish your house.
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* You will be refunded the house's value directly to your bank box.
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* All items in the house will remain behind and can be freely picked up by anyone.
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* Once the house is demolished, anyone can attempt to place a new house on the vacant land.
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* This action will not un-condemn any other houses on your account, nor will it end your 7-day waiting period (if it applies to you).
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* Are you sure you wish to continue?
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*/
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builder.AddHtmlLocalized(10, 40, 400, 200, 1061795, 32512, false, true);
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builder.AddImageTiled(10, 250, 400, 20, 2624);
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builder.AddAlphaRegion(10, 250, 400, 20);
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builder.AddButton(10, 250, 4005, 4007, 1);
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builder.AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
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builder.AddButton(210, 250, 4005, 4007, 0);
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builder.AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID != 1 || _house.Deleted)
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{
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return;
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}
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if (!_house.IsOwner(state.Mobile))
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{
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return;
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}
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if (_house.MovingCrate != null || _house.InternalizedVendors.Count > 0)
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{
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state.Mobile.SendLocalizedMessage(501320); // Only the house owner may do this.
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return;
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}
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if (!Guild.NewGuildSystem && _house.FindGuildstone() != null)
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{
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state.Mobile.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside.
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return;
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}
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/*else if (m_House.PlayerVendors.Count > 0)
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{
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state.Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
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return;
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}*/
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if (_house.HasRentedVendors && _house.VendorInventories.Count > 0)
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{
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// You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
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state.Mobile.SendLocalizedMessage(1062679);
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return;
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}
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if (_house.HasRentedVendors)
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{
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// You cannot do that that while you still have contract vendors in your house.
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state.Mobile.SendLocalizedMessage(1062680);
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return;
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}
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if (_house.VendorInventories.Count > 0)
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{
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// You cannot do that that while you still have unclaimed contract vendor inventory in your house.
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state.Mobile.SendLocalizedMessage(1062681);
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return;
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}
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if (state.Mobile.AccessLevel > AccessLevel.Player)
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{
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state.Mobile.SendMessage("You do not get a refund for your house as you are not a player");
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_house.RemoveKeys(state.Mobile);
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_house.Delete();
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}
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else
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{
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var toGive = !_house.IsAosRules || _house.Price <= 0 ? _house.GetDeed() : null;
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if (toGive != null && !state.Mobile.BankBox.TryDropItem(state.Mobile, toGive, false))
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{
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toGive.Delete();
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state.Mobile.SendLocalizedMessage(500390); // Your bank box is full.
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return;
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}
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if (_house.Price <= 0 || !Banker.Deposit(state.Mobile, _house.Price))
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{
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state.Mobile.SendMessage("Unable to refund house.");
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return;
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}
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// ~1_AMOUNT~ gold has been deposited into your bank box.
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state.Mobile.SendLocalizedMessage(1060397, _house.Price.ToString());
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}
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_house.RemoveKeys(state.Mobile);
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_house.Delete();
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}
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}
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