ModernUO/dev-docs/claude-skills/migrate-from-runuo/migrate-items-mobiles.md
Kamron Batman 4f9bc1d9f6
feat: Adds AI skills to migrate from RunUO (#2366)
## Summary

Adds comprehensive RunUO → ModernUO migration documentation and Claude AI skills to help shard owners and script authors convert RunUO 2.7 code to ModernUO.

- **10 migration skills** (`dev-docs/claude-skills/migrate-from-runuo/`) — system-by-system conversion guides (foundation, serialization, timers, gumps, packets, property lists, commands/events, persistence, items/mobiles, systems/engines)
- **12 reference docs** (`dev-docs/runuo-migration-docs/`) — deep-reference with before/after examples, API mapping tables, edge cases, and gotchas
- **Updated existing skills** — `modernuo-timers`, `modernuo-serialization`, and `modernuo-threading` now document that `Serialize()` runs on background threads and timers are not thread-safe
- **Updated `CLAUDE.md`** — added migration skill lookup table

### Key migration patterns covered
- Manual `Serialize()`/`Deserialize()` → source-generated `[SerializableField]`
- `Packet` class hierarchy → static `SpanWriter`/`SpanReader` methods
- `Timer` subclasses → `TimerExecutionToken` fire-and-forget
- `Gump` → `StaticGump<T>`/`DynamicGump` with builders
- `EventSink.WorldSave` → `GenericPersistence`
- `ObjectPropertyList` → `IPropertyList` with string hole rules
- Universal changes: naming (`m_` → `_`), `[Constructable]` → `[Constructible]`, logging, spatial queries
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---
name: migrate-items-mobiles
description: >
Trigger: when converting RunUO Item, Mobile, or BaseCreature subclasses to ModernUO. Most common migration task.
Covers: complete item/creature conversion combining serialization, timers, properties, naming.
---
# RunUO -> ModernUO Item/Mobile/Creature Migration
## When This Activates
- Converting any `Item` subclass from RunUO
- Converting any `Mobile`/`BaseCreature` subclass
- This is the most common migration task -- combines all other systems
## Item Conversion Checklist
1. [ ] Foundation: file-scoped namespace, `using ModernUO.Serialization;`
2. [ ] Class: add `[SerializationGenerator(0, false)]`, add `partial`
3. [ ] Fields: `m_X` -> `[SerializableField(N)] _x` with `[SerializedCommandProperty]`
4. [ ] Add `[InvalidateProperties]` where RunUO setter called `InvalidateProperties()`
5. [ ] Delete: Serial constructor, Serialize, Deserialize
6. [ ] `[Constructable]` -> `[Constructible]`
7. [ ] `Name = "text"` -> `public override string DefaultName => "text";`
8. [ ] Timers: nested class -> `Timer.StartTimer()` + `TimerExecutionToken` + `[AfterDeserialization]` + `OnAfterDelete`
9. [ ] Properties: `GetProperties(ObjectPropertyList)` -> `GetProperties(IPropertyList)`, apply string hole rule
10. [ ] Context menus: `List<ContextMenuEntry>` -> `ref PooledRefList<ContextMenuEntry>`
## Creature-Specific Changes
- `[CorpseName("...")]` attribute -> `public override string CorpseName => "...";`
- `BaseCreature(AI, Fight, 10, 1, 0.2, 0.4)` -> `BaseCreature(AI, Fight)` (extra params default)
- `Name = "text"` -> `public override string DefaultName => "text";`
- Expression-bodied overrides: `public override int Meat { get { return 1; } }` -> `public override int Meat => 1;`
## Anti-Patterns
- Using `_field--` instead of `Property--` (bypasses MarkDirty tracking)
- Forgetting `[AfterDeserialization]` for timer restoration
- Forgetting `OnAfterDelete()` for timer cancellation
## See Also
- `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` -- detailed migration with before/after examples
- `dev-docs/content-patterns.md` -- ModernUO content templates
- `dev-docs/claude-skills/modernuo-content-patterns.md` -- ModernUO content skill
- `dev-docs/claude-skills/modernuo-serialization.md` -- serialization patterns
- `dev-docs/claude-skills/modernuo-timers.md` -- timer patterns