ModernUO/Projects/UOContent
Kamron Batman 50c8287c7e
refactor(network): move Firewall to UOContent; core keeps only the filter seam
Core now owns the question -- "should this socket be denied?" -- and none of the
answers. The firewall was the last implementation left in core, and the reasons
to keep it did not survive scrutiny: it is not extended downstream, and a shard
running bare core has no way to populate it anyway, since the admin gump and
the commands that mutate it are both content. Larger shards front the server
with an upstream proxy or edge scrubbing and never use it; it survives as the
fallback an admin reaches for over a single player, which is squarely content's
concern.

Nothing about the firewall changes for operators: same Server.Network namespace,
same Configuration/firewall.json, same gump and commands, same legacy .cfg
migration. It reaches the accept path through ConnectionFilters like any other
filter, and registers itself first because an empty set is the cheapest gate.

Untangling core from the firewall entry types first:

- NetworkUtilities built its reserved-network tables out of CidrFirewallEntry,
  which made core depend on the firewall for something with nothing to do with
  banning. Those are constant CIDR blocks answering "is this address in one of
  these ranges?", so they are now a SortedRangeIndex<UInt128> -- the same
  primitive the firewall and blocklist already share. Same semantics, same
  public API, one linear scan replaced by a binary search.
- The CIDR -> normalized range parse those tables needed is now
  IPAddressUtility.TryParseCidrRange, and CidrFirewallEntry drops its private
  copy of that logic in favor of it.

Core no longer references IFirewallEntry or Firewall anywhere. 1344 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-25 01:18:42 -07:00
..
Accounting perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Assistants chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Commands feat(network): wire ban channel + blocklist into the accept path; threading policy 2026-07-23 20:38:23 -07:00
Compression feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00
Configuration feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
Gumps feat(network): wire ban channel + blocklist into the accept path; threading policy 2026-07-23 20:38:23 -07:00
Holiday Stuff perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Items fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
Migrations feat(throwing): add remaining SA throwing artifacts (add-only) (#2516) 2026-07-03 08:50:16 -07:00
Misc refactor(network): move Firewall to UOContent; core keeps only the filter seam 2026-07-25 01:18:42 -07:00
Mobiles fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
Multis fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
Network feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Regions fix: Fixes criminals having guards called on them (#2348) 2026-03-13 17:35:47 -07:00
Skills feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Special Systems feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Spells fix(necromancy): correct Blood Oath duration, reflection, and expiry timing (#1690) (#2480) 2026-06-08 23:42:28 -07:00
Systems/JailSystem fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Targets chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
World Saves perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00