231 lines
4.9 KiB
C#
231 lines
4.9 KiB
C#
using System;
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using System.Text;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class Participant
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{
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public Participant(DuelContext context, int count)
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{
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Context = context;
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//m_Stakes = new StakesContainer( context, this );
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Resize(count);
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}
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public int Count => Players.Length;
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public DuelPlayer[] Players{ get; private set; }
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public DuelContext Context{ get; }
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public TourneyParticipant TourneyPart{ get; set; }
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public int FilledSlots
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{
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get
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{
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int count = 0;
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for (int i = 0; i < Players.Length; ++i)
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if (Players[i] != null)
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++count;
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return count;
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}
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}
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public bool HasOpenSlot
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{
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get
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{
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for (int i = 0; i < Players.Length; ++i)
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if (Players[i] == null)
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return true;
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return false;
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}
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}
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public bool Eliminated
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{
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get
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{
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for (int i = 0; i < Players.Length; ++i)
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if (Players[i]?.Eliminated == false)
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return false;
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return true;
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}
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}
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public string NameList
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{
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get
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < Players.Length; ++i)
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{
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if (Players[i] == null)
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continue;
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Mobile mob = Players[i].Mobile;
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if (sb.Length > 0)
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sb.Append(", ");
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sb.Append(mob.Name);
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}
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if (sb.Length == 0)
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return "Empty";
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return sb.ToString();
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}
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}
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public DuelPlayer Find(Mobile mob)
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{
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if (mob is PlayerMobile pm)
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{
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if (pm.DuelContext == Context && pm.DuelPlayer.Participant == this)
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return pm.DuelPlayer;
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return null;
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}
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for (int i = 0; i < Players.Length; ++i)
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if (Players[i]?.Mobile == mob)
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return Players[i];
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return null;
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}
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public bool Contains(Mobile mob)
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{
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return Find(mob) != null;
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}
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public void Broadcast(int hue, string message, string nonLocalOverhead, string localOverhead)
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{
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for (int i = 0; i < Players.Length; ++i)
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if (Players[i] != null)
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{
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if (message != null)
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Players[i].Mobile.SendMessage(hue, message);
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if (nonLocalOverhead != null)
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Players[i].Mobile.NonlocalOverheadMessage(MessageType.Regular, hue, false,
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string.Format(nonLocalOverhead, Players[i].Mobile.Name,
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Players[i].Mobile.Female ? "her" : "his"));
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if (localOverhead != null)
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Players[i].Mobile.LocalOverheadMessage(MessageType.Regular, hue, false, localOverhead);
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}
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}
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public void Nullify(DuelPlayer player)
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{
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if (player == null)
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return;
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int index = Array.IndexOf(Players, player);
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if (index == -1)
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return;
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Players[index] = null;
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}
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public void Remove(DuelPlayer player)
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{
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if (player == null)
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return;
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int index = Array.IndexOf(Players, player);
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if (index == -1)
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return;
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DuelPlayer[] old = Players;
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Players = new DuelPlayer[old.Length - 1];
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for (int i = 0; i < index; ++i)
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Players[i] = old[i];
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for (int i = index + 1; i < old.Length; ++i)
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Players[i - 1] = old[i];
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}
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public void Remove(Mobile player)
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{
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Remove(Find(player));
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}
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public void Add(Mobile player)
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{
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if (Contains(player))
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return;
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for (int i = 0; i < Players.Length; ++i)
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if (Players[i] == null)
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{
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Players[i] = new DuelPlayer(player, this);
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return;
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}
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Resize(Players.Length + 1);
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Players[Players.Length - 1] = new DuelPlayer(player, this);
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}
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public void Resize(int count)
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{
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DuelPlayer[] old = Players;
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Players = new DuelPlayer[count];
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if (old != null)
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{
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int ct = 0;
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for (int i = 0; i < old.Length; ++i)
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if (old[i] != null && ct < count)
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Players[ct++] = old[i];
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}
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}
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}
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public class DuelPlayer
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{
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private bool m_Eliminated;
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public DuelPlayer(Mobile mob, Participant p)
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{
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Mobile = mob;
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Participant = p;
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if (mob is PlayerMobile mobile)
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mobile.DuelPlayer = this;
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}
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public Mobile Mobile{ get; }
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public bool Ready{ get; set; }
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public bool Eliminated
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{
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get => m_Eliminated;
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set
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{
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m_Eliminated = value;
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if (Participant.Context.m_Tournament != null && m_Eliminated)
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{
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Participant.Context.m_Tournament.OnEliminated(this);
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Mobile.SendEverything();
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}
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}
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}
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public Participant Participant{ get; set; }
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}
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}
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