ModernUO/Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleController.cs

641 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Commands;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
/*
this is From me to you, Under no terms, Conditions... K? to apply you
just simply Unpatch/delete, Stick these in, Same location.. Restart
*/
namespace Server.Engines.Doom
{
public class LeverPuzzleController : Item
{
private static bool installed;
public static string[] Msgs =
{
"You are pinned down by the weight of the boulder!!!", // 0
"A speeding rock hits you in the head!", // 1
"OUCH!" // 2
};
/* font&hue for above msgs. index matches */
public static int[][] MsgParams =
{
new[] { 0x66d, 3 },
new[] { 0x66d, 3 },
new[] { 0x34, 3 }
};
/* World data for items */
public static int[][] TA =
{
new[] { 316, 64, 5 }, /* 3D Coords for levers */
new[] { 323, 58, 5 },
new[] { 332, 63, 5 },
new[] { 323, 71, 5 },
new[] { 324, 64 }, /* 2D Coords for standing regions */
new[] { 316, 65 },
new[] { 324, 58 },
new[] { 332, 64 },
new[] { 323, 72 },
new[] { 468, 92, -1 }, new[] { 0x181D, 0x482 }, /* 3D coord, itemid+hue for L.R. teles */
new[] { 469, 92, -1 }, new[] { 0x1821, 0x3fd },
new[] { 470, 92, -1 }, new[] { 0x1825, 0x66d },
new[] { 319, 70, 18 }, new[] { 0x12d8 }, /* 3D coord, itemid for statues */
new[] { 329, 60, 18 }, new[] { 0x12d9 },
new[] { 469, 96, 6 } /* 3D Coords for Fake Box */
};
/* CLILOC data for statue "correct souls" messages */
public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 };
/* Exit & Enter locations for the lamp room */
public static Point3D lr_Exit = new Point3D(353, 172, -1);
public static Point3D lr_Enter = new Point3D(467, 96, -1);
/* "Center" location in puzzle */
public static Point3D lp_Center = new Point3D(324, 64, -1);
/* Lamp Room Area */
public static Rectangle2D lr_Rect = new Rectangle2D(465, 92, 10, 10);
/* Lamp Room area Poison message data */
public static int[][] PA =
{
new[] { 0, 0, 0xA6 },
new[] { 1050001, 0x485, 0xAA },
new[] { 1050003, 0x485, 0xAC },
new[] { 1050056, 0x485, 0xA8 },
new[] { 1050057, 0x485, 0xA4 },
new[] { 1062091, 0x23F3, 0xAC }
};
public static Poison[] PA2 =
{
Poison.Lesser,
Poison.Regular,
Poison.Greater,
Poison.Deadly,
Poison.Lethal,
Poison.Lethal
};
/* SOUNDS */
private static int[] fs = { 0x144, 0x154 };
private static int[] ms = { 0x144, 0x14B };
private static int[] fs2 = { 0x13F, 0x154 };
private static int[] ms2 = { 0x13F, 0x14B };
private static int[] cs1 = { 0x244 };
private static int[] exp = { 0x307 };
private Timer l_Timer;
private LampRoomBox m_Box;
private Region m_LampRoom;
private List<Item> m_Levers;
private List<Item> m_Statues;
private List<Item> m_Teles;
private List<LeverPuzzleRegion> m_Tiles;
private Timer m_Timer;
public LeverPuzzleController() : base(0x1822)
{
Movable = false;
Hue = 0x4c;
installed = true;
int i = 0;
m_Levers = new List<Item>(); /* codes are 0x1 shifted left x # of bits, easily handled here */
for (; i < 4; i++)
m_Levers.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleLever((ushort)(1 << i), this)));
m_Tiles = new List<LeverPuzzleRegion>();
for (; i < 9; i++)
m_Tiles.Add(new LeverPuzzleRegion(this, TA[i]));
m_Teles = new List<Item>();
for (; i < 15; i++)
m_Teles.Add(AddLeverPuzzlePart(TA[i], new LampRoomTeleporter(TA[++i])));
m_Statues = new List<Item>();
for (; i < 19; i++)
m_Statues.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleStatue(TA[++i], this)));
if (!installed)
Delete();
else
Enabled = true;
m_Box = (LampRoomBox)AddLeverPuzzlePart(TA[i], new LampRoomBox(this));
m_LampRoom = new LampRoomRegion(this);
GenKey();
}
public LeverPuzzleController(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public ushort MyKey{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public ushort TheirKey{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Enabled{ get; set; }
public Mobile Successful{ get; private set; }
public bool CircleComplete
{
get /* OSI: all 5 must be occupied */
{
for (int i = 0; i < 5; i++)
if (GetOccupant(i) == null)
return false;
return true;
}
}
public static void Initialize()
{
CommandSystem.Register("GenLeverPuzzle", AccessLevel.Administrator, GenLampPuzzle_OnCommand);
}
[Usage("GenLeverPuzzle")]
[Description("Generates lamp room and lever puzzle in doom.")]
public static void GenLampPuzzle_OnCommand(CommandEventArgs e)
{
if (Map.Malas.GetItemsInRange(lp_Center, 0).OfType<LeverPuzzleController>().Any())
{
e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ...");
return;
}
e.Mobile.SendMessage("Generating Lamp Room puzzle...");
new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas);
if (!installed)
e.Mobile.SendMessage("There was a problem generating the puzzle.");
else
e.Mobile.SendMessage("Lamp room puzzle successfully generated.");
}
public static Item AddLeverPuzzlePart(int[] Loc, Item newitem)
{
if (newitem?.Deleted != false)
installed = false;
else
newitem.MoveToWorld(new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas);
return newitem;
}
public override void OnDelete()
{
KillTimers();
base.OnDelete();
}
public override void OnAfterDelete()
{
NukeItemList(m_Teles);
NukeItemList(m_Statues);
NukeItemList(m_Levers);
m_LampRoom?.Unregister();
if (m_Tiles != null)
foreach (LeverPuzzleRegion region in m_Tiles)
region.Unregister();
if (m_Box?.Deleted == false)
m_Box.Delete();
}
public static void NukeItemList(List<Item> list)
{
if (list?.Count > 0)
foreach (Item item in list)
if (item?.Deleted == false)
item.Delete();
}
public virtual PlayerMobile GetOccupant(int index)
{
LeverPuzzleRegion region = m_Tiles[index];
if (region?.Occupant != null && region.Occupant.Alive) return (PlayerMobile)region.Occupant;
return null;
}
public virtual LeverPuzzleStatue GetStatue(int index)
{
LeverPuzzleStatue statue = (LeverPuzzleStatue)m_Statues[index];
return statue?.Deleted == false ? statue : null;
}
public virtual LeverPuzzleLever GetLever(int index)
{
LeverPuzzleLever lever = (LeverPuzzleLever)m_Levers[index];
return lever?.Deleted == false ? lever : null;
}
public virtual void PuzzleStatus(int message, string fstring = null)
{
for (int i = 0; i < 2; i++)
{
Item s;
if ((s = GetStatue(i)) != null)
s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring);
}
}
public virtual void ResetPuzzle()
{
PuzzleStatus(1062053);
ResetLevers();
}
public virtual void ResetLevers()
{
for (int i = 0; i < 4; i++)
{
Item l;
if ((l = GetLever(i)) != null)
{
l.ItemID = 0x108E;
Effects.PlaySound(l.Location, Map, 0x3E8);
}
}
TheirKey ^= TheirKey;
}
public virtual void KillTimers()
{
if (l_Timer?.Running == true) l_Timer.Stop();
if (m_Timer?.Running == true) m_Timer.Stop();
}
public virtual void RemoveSuccessful()
{
Successful = null;
}
public virtual void LeverPulled(ushort code)
{
int correct = 0;
KillTimers();
/* if one bit in each of the four nibbles is set, this is false */
if ((TheirKey = (ushort)(code | (TheirKey <<= 4))) < 0x0FFF)
{
l_Timer = Timer.DelayCall(TimeSpan.FromSeconds(30.0), ResetPuzzle);
return;
}
if (!CircleComplete)
{
PuzzleStatus(1050004); // The circle is the key...
}
else
{
Mobile player;
if (TheirKey == MyKey)
{
GenKey();
if ((Successful = player = GetOccupant(0)) != null)
{
SendLocationEffect(lp_Center, 0x1153, 0, 60, 1);
PlaySounds(lp_Center, cs1);
Effects.SendBoltEffect(player, true);
player.MoveToWorld(lr_Enter, Map.Malas);
m_Timer = new LampRoomTimer(this);
m_Timer.Start();
Enabled = false;
}
}
else
{
for (int i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */
if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1)
correct++;
PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null);
for (int i = 0; i < 5; i++)
if ((player = GetOccupant(i)) != null)
new RockTimer(player, this).Start();
}
}
ResetLevers();
}
public virtual void GenKey() /* Shuffle & build key */
{
ushort[] CA = { 1, 2, 4, 8 };
for (int i = 0; i < 4; i++)
{
int n = (n = Utility.Random(0, 3)) == i ? n & ~i : n;
ushort tmp = CA[i];
CA[i] = CA[n];
CA[n] = tmp;
}
for (int i = 0; i < 4; MyKey = (ushort)(CA[i++] | (MyKey <<= 4)))
{
}
}
private static bool IsValidDamagable(Mobile m)
{
return m?.Deleted == false &&
(m.Player && m.Alive ||
m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet);
}
public static void MoveMobileOut(Mobile m)
{
if (m != null)
{
if (m is PlayerMobile && !m.Alive)
if (m.Corpse?.Deleted == false)
m.Corpse.MoveToWorld(lr_Exit, Map.Malas);
BaseCreature.TeleportPets(m, lr_Exit, Map.Malas);
m.Location = lr_Exit;
m.ProcessDelta();
}
}
public static bool AniSafe(Mobile m)
{
return m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m);
}
public static IEntity ZAdjustedIEFromMobile(Mobile m, int ZDelta)
{
return new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + ZDelta), m.Map);
}
public static void DoDamage(Mobile m, int min, int max, bool poison)
{
if (m?.Deleted == false && m.Alive)
{
int damage = Utility.Random(min, max);
AOS.Damage(m, damage, poison ? 0 : 100, 0, 0, poison ? 100 : 0, 0);
}
}
public static Point3D RandomPointIn(Point3D point, int range)
{
return RandomPointIn(point.X - range, point.Y - range, range * 2, range * 2, point.Z);
}
public static Point3D RandomPointIn(Rectangle2D rect, int z)
{
return RandomPointIn(rect.X, rect.Y, rect.Height, rect.Width, z);
}
public static Point3D RandomPointIn(int x, int y, int x2, int y2, int z)
{
return new Point3D(Utility.Random(x, x2), Utility.Random(y, y2), z);
}
public static void PlaySounds(Point3D location, int[] sounds)
{
foreach (int soundid in sounds)
Effects.PlaySound(location, Map.Malas, soundid);
}
public static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
{
Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0);
}
public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue)
{
Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0));
}
public static void PlayerSendASCII(Mobile player, int index)
{
player.Send(new AsciiMessage(Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0],
MsgParams[index][1], null, Msgs[index]));
}
/* I cant find any better way to send "speech" using fonts other than default */
public static void POHMessage(Mobile from, int index)
{
Packet p = new AsciiMessage(from.Serial, from.Body, MessageType.Regular, MsgParams[index][0],
MsgParams[index][1], from.Name, Msgs[index]);
p.Acquire();
foreach (NetState state in from.Map.GetClientsInRange(from.Location))
state.Send(p);
Packet.Release(p);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.WriteItemList(m_Levers, true);
writer.WriteItemList(m_Statues, true);
writer.WriteItemList(m_Teles, true);
writer.Write(m_Box);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Levers = reader.ReadStrongItemList();
m_Statues = reader.ReadStrongItemList();
m_Teles = reader.ReadStrongItemList();
m_Box = reader.ReadItem() as LampRoomBox;
m_Tiles = new List<LeverPuzzleRegion>();
for (int i = 4; i < 9; i++)
m_Tiles.Add(new LeverPuzzleRegion(this, TA[i]));
m_LampRoom = new LampRoomRegion(this);
Enabled = true;
TheirKey = 0;
MyKey = 0;
GenKey();
}
public class RockTimer : Timer
{
private int Count;
private LeverPuzzleController m_Controller;
private Mobile m_Player;
public RockTimer(Mobile player, LeverPuzzleController Controller)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(.25))
{
Count = 0;
m_Player = player;
m_Controller = Controller;
}
private int Rock()
{
return 0x1363 + Utility.Random(0, 11);
}
protected override void OnTick()
{
if (m_Player == null || m_Player.Map != Map.Malas)
{
Stop();
}
else
{
Count++;
if (Count == 1) /* TODO consolidate */
{
m_Player.Paralyze(TimeSpan.FromSeconds(2));
Effects.SendTargetEffect(m_Player, 0x11B7, 20, 10);
PlayerSendASCII(m_Player, 0); // You are pinned down ...
PlaySounds(m_Player.Location, !m_Player.Female ? fs : ms);
PlayEffect(ZAdjustedIEFromMobile(m_Player, 50), m_Player, 0x11B7, 20, false);
}
else if (Count == 2)
{
DoDamage(m_Player, 80, 90, false);
Effects.SendTargetEffect(m_Player, 0x36BD, 20, 10);
PlaySounds(m_Player.Location, exp);
PlayerSendASCII(m_Player, 1); // A speeding rock ...
if (AniSafe(m_Player)) m_Player.Animate(21, 10, 1, true, true, 0);
}
else if (Count == 3)
{
Stop();
Effects.SendTargetEffect(m_Player, 0x36B0, 20, 10);
PlayerSendASCII(m_Player, 1); // A speeding rock ...
PlaySounds(m_Player.Location, !m_Player.Female ? fs2 : ms2);
int j = Utility.Random(6, 10);
for (int i = 0; i < j; i++)
{
IEntity m_IEntity = new Entity(Serial.Zero, RandomPointIn(m_Player.Location, 10), m_Player.Map);
List<Mobile> mobiles = m_IEntity.Map.GetMobilesInRange(m_IEntity.Location, 2).ToList();
for (int k = 0; k < mobiles.Count; k++)
if (IsValidDamagable(mobiles[k]) && mobiles[k] != m_Player)
{
PlayEffect(m_Player, mobiles[k], Rock(), 8, true);
DoDamage(mobiles[k], 25, 30, false);
if (mobiles[k].Player) POHMessage(mobiles[k], 2); // OUCH!
}
PlayEffect(m_Player, m_IEntity, Rock(), 8, false);
}
}
}
}
}
public class LampRoomKickTimer : Timer
{
private Mobile m;
public LampRoomKickTimer(Mobile player)
: base(TimeSpan.FromSeconds(.25))
{
m = player;
}
protected override void OnTick()
{
MoveMobileOut(m);
}
}
public class LampRoomTimer : Timer
{
public int level;
public LeverPuzzleController m_Controller;
public int ticks;
public LampRoomTimer(LeverPuzzleController controller)
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
level = 0;
ticks = 0;
m_Controller = controller;
}
protected override void OnTick()
{
ticks++;
List<Mobile> mobiles = m_Controller.m_LampRoom.GetMobiles();
if (ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0)
{
foreach (Mobile mobile in mobiles)
if (mobile?.Deleted == false && !mobile.IsDeadBondedPet)
mobile.Kill();
m_Controller.Enabled = true;
Stop();
}
else
{
if (ticks % 12 == 0) level++;
foreach (Mobile mobile in mobiles)
if (IsValidDamagable(mobile))
{
if (ticks % 2 == 0 && level == 5)
{
if (mobile.Player)
{
mobile.Say(1062092);
if (AniSafe(mobile)) mobile.Animate(32, 5, 1, true, false, 0);
}
DoDamage(mobile, 15, 20, true);
}
if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3)
mobile.ApplyPoison(mobile, PA2[level]);
if (ticks % 12 == 0 && level > 0 && mobile.Player)
mobile.SendLocalizedMessage(PA[level][0], null, PA[level][1]);
}
for (int i = 0; i <= level; i++)
SendLocationEffect(RandomPointIn(lr_Rect, -1), 0x36B0, Utility.Random(150, 200), 0, PA[level][2]);
}
}
}
}
}