46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Ethics.Evil
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{
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public sealed class UnholySteed : Power
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{
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public UnholySteed()
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{
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m_Definition = new PowerDefinition(
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30,
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"Unholy Steed",
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"Trubechs Yeliab",
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""
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);
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}
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public override void BeginInvoke(Player from)
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{
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if (from.Steed?.Deleted == true)
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from.Steed = null;
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if (from.Steed != null)
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy steed.");
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return;
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}
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if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
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{
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from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
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if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
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{
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from.Steed = steed;
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FinishInvoke(from);
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}
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}
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}
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}
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