46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
|
|
namespace Server.Ethics.Hero
|
|
{
|
|
public sealed class SummonFamiliar : Power
|
|
{
|
|
public SummonFamiliar()
|
|
{
|
|
m_Definition = new PowerDefinition(
|
|
5,
|
|
"Summon Familiar",
|
|
"Trubechs Vingir",
|
|
""
|
|
);
|
|
}
|
|
|
|
public override void BeginInvoke(Player from)
|
|
{
|
|
if (from.Familiar?.Deleted == true)
|
|
from.Familiar = null;
|
|
|
|
if (from.Familiar != null)
|
|
{
|
|
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
|
|
return;
|
|
}
|
|
|
|
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
|
{
|
|
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
|
return;
|
|
}
|
|
|
|
HolyFamiliar familiar = new HolyFamiliar();
|
|
|
|
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
|
{
|
|
from.Familiar = familiar;
|
|
|
|
FinishInvoke(from);
|
|
}
|
|
}
|
|
}
|
|
}
|