ModernUO/Scripts/Items/Containers/TreasureMapChest.cs

574 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class TreasureMapChest : LockableContainer
{
private List<Item> m_Lifted = new List<Item>();
private Timer m_Timer;
[Constructible]
public TreasureMapChest(int level) : this(null, level)
{
}
public TreasureMapChest(Mobile owner, int level, bool temporary = false) : base(0xE40)
{
Owner = owner;
Level = level;
DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(3.0);
Temporary = temporary;
Guardians = new List<Mobile>();
m_Timer = new DeleteTimer(this, DeleteTime);
m_Timer.Start();
Fill(this, level);
}
public TreasureMapChest(Serial serial) : base(serial)
{
}
public override int LabelNumber => 3000541;
public static Type[] Artifacts{ get; } =
{
typeof(CandelabraOfSouls), typeof(GoldBricks), typeof(PhillipsWoodenSteed),
typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana),
typeof(CavortingClub), typeof(DreadPirateHat),
typeof(EnchantedTitanLegBone), typeof(GwennosHarp), typeof(IolosLute),
typeof(LunaLance), typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
typeof(PolarBearMask), typeof(VioletCourage), typeof(HeartOfTheLion),
typeof(ColdBlood), typeof(AlchemistsBauble)
};
[CommandProperty(AccessLevel.GameMaster)]
public int Level{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime DeleteTime{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Temporary{ get; set; }
public List<Mobile> Guardians{ get; private set; }
public override bool IsDecoContainer => false;
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
int rnd = Utility.Random(15);
if (Core.SE)
{
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(3, 5);
min = 50;
max = 100;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 5);
min = 40;
max = 80;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 30;
max = 60;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 3);
min = 20;
max = 40;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
else
{
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 5);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
}
public static void Fill(LockableContainer cont, int level)
{
cont.Movable = false;
cont.Locked = true;
int numberItems;
if (level == 0)
{
cont.LockLevel = 0; // Can't be unlocked
cont.DropItem(new Gold(Utility.RandomMinMax(50, 100)));
if (Utility.RandomDouble() < 0.75)
cont.DropItem(new TreasureMap(0, Map.Trammel));
}
else
{
cont.TrapType = TrapType.ExplosionTrap;
cont.TrapPower = level * 25;
cont.TrapLevel = level;
switch (level)
{
case 1:
cont.RequiredSkill = 36;
break;
case 2:
cont.RequiredSkill = 76;
break;
case 3:
cont.RequiredSkill = 84;
break;
case 4:
cont.RequiredSkill = 92;
break;
case 5:
cont.RequiredSkill = 100;
break;
case 6:
cont.RequiredSkill = 100;
break;
}
cont.LockLevel = cont.RequiredSkill - 10;
cont.MaxLockLevel = cont.RequiredSkill + 40;
//Publish 67 gold change
//if ( Core.SA )
// cont.DropItem( new Gold( level * 5000 ) );
//else
cont.DropItem(new Gold(level * 1000));
for (int i = 0; i < level * 5; ++i)
cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
if (Core.SE)
{
switch (level)
{
case 1:
numberItems = 5;
break;
case 2:
numberItems = 10;
break;
case 3:
numberItems = 15;
break;
case 4:
numberItems = 38;
break;
case 5:
numberItems = 50;
break;
case 6:
numberItems = 60;
break;
default:
numberItems = 0;
break;
}
;
}
else
{
numberItems = level * 6;
}
for (int i = 0; i < numberItems; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
cont.DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
cont.DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
cont.DropItem(hat);
}
else if (item is BaseJewel jewel)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
cont.DropItem(jewel);
}
}
}
int reagents;
if (level == 0)
reagents = 12;
else
reagents = level * 3;
for (int i = 0; i < reagents; i++)
{
Item item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
cont.DropItem(item);
}
int gems;
if (level == 0)
gems = 2;
else
gems = level * 3;
for (int i = 0; i < gems; i++)
{
Item item = Loot.RandomGem();
cont.DropItem(item);
}
if (level == 6 && Core.AOS)
cont.DropItem((Item)Activator.CreateInstance(Artifacts[Utility.Random(Artifacts.Length)]));
}
public override bool CheckLocked(Mobile from)
{
if (!Locked)
return false;
if (Level == 0 && from.AccessLevel < AccessLevel.GameMaster)
{
foreach (Mobile m in Guardians)
if (m.Alive)
{
from.SendLocalizedMessage(
1046448); // You must first kill the guardians before you may open this chest.
return true;
}
LockPick(from);
return false;
}
return base.CheckLocked(from);
}
private bool CheckLoot(Mobile m, bool criminalAction)
{
if (Temporary)
return false;
if (m.AccessLevel >= AccessLevel.GameMaster || Owner == null || m == Owner)
return true;
if (Party.Get(Owner)?.Contains(m) == true)
return true;
Map map = Map;
if ((map?.Rules & MapRules.HarmfulRestrictions) == 0)
{
if (criminalAction)
m.CriminalAction(true);
else
m.SendLocalizedMessage(1010630); // Taking someone else's treasure is a criminal offense!
return true;
}
m.SendLocalizedMessage(1010631); // You did not discover this chest!
return false;
}
public override bool CheckItemUse(Mobile from, Item item)
{
return CheckLoot(from, item != this) && base.CheckItemUse(from, item);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
return CheckLoot(from, true) && base.CheckLift(from, item, ref reject);
}
public override void OnItemLifted(Mobile from, Item item)
{
bool notYetLifted = !m_Lifted.Contains(item);
from.RevealingAction();
if (notYetLifted)
{
m_Lifted.Add(item);
if (0.1 >= Utility.RandomDouble()) // 10% chance to spawn a new monster
TreasureMap.Spawn(Level, GetWorldLocation(), Map, from, false);
}
base.OnItemLifted(from, item);
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (m.AccessLevel < AccessLevel.GameMaster)
{
m.SendLocalizedMessage(1048122, "", 0x8A5); // The chest refuses to be filled with treasure again.
return false;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(Guardians, true);
writer.Write(Temporary);
writer.Write(Owner);
writer.Write(Level);
writer.WriteDeltaTime(DeleteTime);
writer.Write(m_Lifted, true);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
Guardians = reader.ReadStrongMobileList();
Temporary = reader.ReadBool();
goto case 1;
}
case 1:
{
Owner = reader.ReadMobile();
goto case 0;
}
case 0:
{
Level = reader.ReadInt();
DeleteTime = reader.ReadDeltaTime();
m_Lifted = reader.ReadStrongItemList();
if (version < 2)
Guardians = new List<Mobile>();
break;
}
}
if (!Temporary)
{
m_Timer = new DeleteTimer(this, DeleteTime);
m_Timer.Start();
}
else
{
Delete();
}
}
public override void OnAfterDelete()
{
m_Timer?.Stop();
m_Timer = null;
base.OnAfterDelete();
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
list.Add(new RemoveEntry(from, this));
}
public void BeginRemove(Mobile from)
{
if (!from.Alive)
return;
from.CloseGump<RemoveGump>();
from.SendGump(new RemoveGump(from, this));
}
public void EndRemove(Mobile from)
{
if (Deleted || from != Owner || !from.InRange(GetWorldLocation(), 3))
return;
from.SendLocalizedMessage(1048124, "", 0x8A5); // The old, rusted chest crumbles when you hit it.
Delete();
}
private class RemoveGump : Gump
{
private TreasureMapChest m_Chest;
private Mobile m_From;
public RemoveGump(Mobile from, TreasureMapChest chest) : base(15, 15)
{
m_From = from;
m_Chest = chest;
Closable = false;
Disposable = false;
AddPage(0);
AddBackground(30, 0, 240, 240, 2620);
AddHtmlLocalized(45, 15, 200, 80, 1048125, 0xFFFFFF); // When this treasure chest is removed, any items still inside of it will be lost.
AddHtmlLocalized(45, 95, 200, 60, 1048126, 0xFFFFFF); // Are you certain you're ready to remove this chest?
AddButton(40, 153, 4005, 4007, 1);
AddHtmlLocalized(75, 155, 180, 40, 1048127, 0xFFFFFF); // Remove the Treasure Chest
AddButton(40, 195, 4005, 4007, 2);
AddHtmlLocalized(75, 197, 180, 35, 1006045, 0xFFFFFF); // Cancel
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1)
m_Chest.EndRemove(m_From);
}
}
private class RemoveEntry : ContextMenuEntry
{
private TreasureMapChest m_Chest;
private Mobile m_From;
public RemoveEntry(Mobile from, TreasureMapChest chest) : base(6149, 3)
{
m_From = from;
m_Chest = chest;
Enabled = from == chest.Owner;
}
public override void OnClick()
{
if (m_Chest.Deleted || m_From != m_Chest.Owner || !m_From.CheckAlive())
return;
m_Chest.BeginRemove(m_From);
}
}
private class DeleteTimer : Timer
{
private Item m_Item;
public DeleteTimer(Item item, DateTime time) : base(time - DateTime.UtcNow)
{
m_Item = item;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}