290 lines
7.4 KiB
C#
290 lines
7.4 KiB
C#
/***************************************************************************
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* MessagePump.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using Server.Diagnostics;
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namespace Server.Network
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{
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public class MessagePump
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{
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private const int BufferSize = 4096;
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private BufferPool m_Buffers = new BufferPool("Processor", 4, BufferSize);
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private Queue<NetState> m_Queue;
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private Queue<NetState> m_Throttled;
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private Queue<NetState> m_WorkingQueue;
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public MessagePump()
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{
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IPEndPoint[] ipep = Listener.EndPoints;
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Listeners = new Listener[ipep.Length];
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bool success = false;
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do
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{
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for (int i = 0; i < ipep.Length; i++)
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{
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Listener l = new Listener(ipep[i]);
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if (!success)
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success = true;
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Listeners[i] = l;
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}
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if (!success)
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{
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Console.WriteLine("Retrying...");
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Thread.Sleep(10000);
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}
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} while (!success);
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m_Queue = new Queue<NetState>();
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m_WorkingQueue = new Queue<NetState>();
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m_Throttled = new Queue<NetState>();
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}
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public Listener[] Listeners{ get; set; }
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public void AddListener(Listener l)
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{
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Listener[] old = Listeners;
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Listeners = new Listener[old.Length + 1];
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for (int i = 0; i < old.Length; ++i)
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Listeners[i] = old[i];
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Listeners[old.Length] = l;
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}
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private void CheckListener()
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{
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for (int j = 0; j < Listeners.Length; ++j)
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{
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Socket[] accepted = Listeners[j].Slice();
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for (int i = 0; i < accepted.Length; ++i)
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{
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NetState ns = new NetState(accepted[i], this);
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ns.Start();
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if (ns.Running)
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Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
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}
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}
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}
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public void OnReceive(NetState ns)
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{
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lock (this)
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{
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m_Queue.Enqueue(ns);
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}
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Core.Set();
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}
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public void Slice()
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{
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CheckListener();
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lock (this)
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{
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Queue<NetState> temp = m_WorkingQueue;
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m_WorkingQueue = m_Queue;
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m_Queue = temp;
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}
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while (m_WorkingQueue.Count > 0)
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{
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NetState ns = m_WorkingQueue.Dequeue();
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if (ns.Running)
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HandleReceive(ns);
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}
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lock (this)
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{
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while (m_Throttled.Count > 0)
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m_Queue.Enqueue(m_Throttled.Dequeue());
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}
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}
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private bool HandleSeed(NetState ns, ByteQueue buffer)
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{
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if (buffer.GetPacketID() == 0xEF)
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{
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// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
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// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
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ns.Seeded = true;
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return true;
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}
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if (buffer.Length >= 4)
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{
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byte[] m_Peek = new byte[4];
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buffer.Dequeue(m_Peek, 0, 4);
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int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];
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if (seed == 0)
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{
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Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
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ns.Dispose();
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return false;
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}
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ns.m_Seed = seed;
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ns.Seeded = true;
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return true;
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}
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return false;
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}
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private bool CheckEncrypted(NetState ns, int packetID)
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{
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if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 &&
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packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
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{
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Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
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ns.Dispose();
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return true;
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}
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return false;
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}
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public void HandleReceive(NetState ns)
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{
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ByteQueue buffer = ns.Buffer;
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if (buffer == null || buffer.Length <= 0)
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return;
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lock (buffer)
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{
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if (!ns.Seeded)
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if (!HandleSeed(ns, buffer))
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return;
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int length = buffer.Length;
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while (length > 0 && ns.Running)
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{
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int packetID = buffer.GetPacketID();
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if (CheckEncrypted(ns, packetID))
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break;
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PacketHandler handler = ns.GetHandler(packetID);
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if (handler == null)
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{
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byte[] data = new byte[length];
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length = buffer.Dequeue(data, 0, length);
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new PacketReader(data, length, false).Trace(ns);
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break;
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}
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int packetLength = handler.Length;
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if (packetLength <= 0)
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{
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if (length >= 3)
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{
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packetLength = buffer.GetPacketLength();
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if (packetLength < 3)
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{
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ns.Dispose();
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break;
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}
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}
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else
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{
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break;
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}
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}
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if (length >= packetLength)
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{
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if (handler.Ingame)
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{
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if (ns.Mobile == null)
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{
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Console.WriteLine(
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"Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns,
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packetID);
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ns.Dispose();
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break;
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}
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if (ns.Mobile.Deleted)
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{
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ns.Dispose();
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break;
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}
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}
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ThrottlePacketCallback throttler = handler.ThrottleCallback;
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if (throttler?.Invoke(ns) == false)
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{
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m_Throttled.Enqueue(ns);
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return;
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}
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PacketReceiveProfile prof = null;
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if (Core.Profiling)
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prof = PacketReceiveProfile.Acquire(packetID);
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prof?.Start();
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byte[] packetBuffer = BufferSize >= packetLength ? m_Buffers.AcquireBuffer() : new byte[packetLength];
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packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);
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PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);
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handler.OnReceive(ns, r);
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length = buffer.Length;
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if (BufferSize >= packetLength)
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m_Buffers.ReleaseBuffer(packetBuffer);
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prof?.Finish(packetLength);
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}
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else
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{
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break;
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}
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}
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}
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}
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}
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}
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