ModernUO/Scripts/Engines/MLQuests/Rewards/BaseReward.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

33 lines
721 B
C#

using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
namespace Server.Engines.MLQuests.Rewards
{
public abstract class BaseReward
{
private TextDefinition m_Name;
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public BaseReward( TextDefinition name )
{
m_Name = name;
}
protected virtual int LabelHeight { get { return 16; } }
public void WriteToGump( Gump g, int x, ref int y )
{
TextDefinition.AddHtmlText( g, x, y, 280, LabelHeight, m_Name, false, false, 0x15F90, 0xBDE784 );
}
public abstract void AddRewardItems( PlayerMobile pm, List<Item> rewards );
}
}