ModernUO/Scripts/Engines/Doom/Guardian Room/GuardianRoom.cs
2009-09-06 02:06:07 +00:00

599 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Regions;
using Server.Commands;
namespace Server.Engines.Doom
{
public class GuardianRoomRegion : BaseRegion
{
private static GuardianRoomRegion m_Region;
public static void Initialize()
{
CommandSystem.Register( "GenGuardianRoom", AccessLevel.Administrator, new CommandEventHandler( GenRoom_OnCommand ) );
}
[Usage( "GenGuardianRoom" )]
[Description( "Generates guardian room in doom." )]
public static void GenRoom_OnCommand( CommandEventArgs e )
{
e.Mobile.SendMessage( "Generating room, please wait." );
int count = 0;
// doors
MetalDoor north = FindItem( new GuardianRoomDoor( DoorFacing.NorthCCW ), 0, 355, 14, -1, Map.Malas, ref count ) as MetalDoor;
MetalDoor south = FindItem( new GuardianRoomDoor( DoorFacing.SouthCW ), 0, 355, 15, -1, Map.Malas, ref count ) as MetalDoor;
if ( north != null && south != null )
{
north.Link = south;
south.Link = north;
}
// pentagram center
FindItem( new Static( 0xFEA ), 0x835, 365, 15, -1, Map.Malas, ref count );
// ghost teleporters
Teleporter tele;
tele = FindItem( new GhostTeleporter(), 0x835, 354, 14, -1, Map.Malas, ref count ) as Teleporter;
if ( tele != null )
{
tele.PointDest = new Point3D( 349, 176, 14 );
tele.MapDest = Map.Malas;
}
tele = FindItem( new GhostTeleporter(), 0x835, 354, 15, -1, Map.Malas, ref count ) as Teleporter;
if ( tele != null )
{
tele.PointDest = new Point3D( 349, 176, 14 );
tele.MapDest = Map.Malas;
}
// treasure chest spawner
Spawner spawner = new Spawner( 3, 1, 5, 0, 9, "GuardianTreasureChest" );
spawner = FindItem( spawner, 0, 365, 15, 0, Map.Malas, ref count ) as Spawner;
if ( spawner != null )
{
spawner.Movable = false;
spawner.Respawn();
}
if ( count > 0 )
e.Mobile.SendMessage( "Room generating complete. {0} items were generated.", count );
else
e.Mobile.SendMessage( "Room generating complete. No changes neccessary." );
}
public static Item FindItem( Item item, int hue, int x, int y, int z, Map map, ref int count )
{
Point3D p = new Point3D( x, y, z );
Type type = item.GetType();
foreach ( Item i in map.GetItemsInRange( p, 0 ) )
{
if ( i.GetType() == type && i.ItemID == item.ItemID && i.Hue == hue )
{
item.Delete();
return i;
}
}
count++;
item.MoveToWorld( p, map );
if ( hue > 0 )
item.Hue = hue;
return item;
}
private BaseDoor m_Door;
private List<Mobile> m_Dead;
private Timer m_Timer;
private int m_LightLevel;
public List<Mobile> Dead
{
get { return m_Dead; }
}
public bool Active
{
get { return m_Timer != null && m_Timer.Running; }
}
private static Rectangle2D[] m_Bounds = new Rectangle2D[]
{
new Rectangle2D( new Point2D( 356, 5 ), new Point2D( 375, 25 ) )
};
public GuardianRoomRegion( BaseDoor door ) : base( "NorthDoomPoisonRoom", Map.Malas, 51, m_Bounds )
{
m_Door = door;
m_Dead = new List<Mobile>();
m_LightLevel = LightCycle.DungeonLevel;
m_Guardians = new List<Mobile>();
ExcludeFromParentSpawns = true;
}
public override void OnEnter( Mobile m )
{
if ( !Active && IsTrappable( m, true ) )
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 35 ) ), new TimerCallback( StartTrap ) );
}
public override void OnDeath( Mobile m )
{
base.OnDeath( m );
if ( m.IsDeadBondedPet || ( m.Player && m.AccessLevel == AccessLevel.Player ) )
m_Dead.Add( m );
if ( m is DarkGuardian )
m_Guardians.Remove( m );
if ( m_Guardians.Count == 0 )
Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( StopTrap ) );
List<Mobile> list = GetPoisonableMobiles();
list.Remove( m );
if ( list.Count == 0 )
Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( StopTrap ) );
}
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
global = m_LightLevel;
}
public virtual void PoisonMobiles( Poison poison, int ticks )
{
List<Mobile> list = GetPoisonableMobiles();
int number = 0;
int hue = 0x485;
if ( ticks % 12 == 0 ) // every 60 seconds
{
switch ( poison.Level )
{
// It is becoming more difficult for you to breathe as the poisons in the room become more concentrated.
case 1: number = 1050001; break;
// You begin to panic as the poison clouds thicken.
case 2: number = 1050003; break;
// Terror grips your spirit as you realize you may never leave this room alive.
case 3: number = 1050056; break;
case 4:
if ( ticks < 50 )
{
number = 1050057; // The end is near. You feel hopeless and desolate. The poison is beginning to stiffen your muscles.
}
else
{
hue = 0x23F3;
number = 1062091; // The poison is becoming too much for you to bear. You fear that you may die at any moment.
}
break;
}
}
foreach ( Mobile m in list )
{
if ( m.Player && number > 0 )
m.SendLocalizedMessage( number, null, hue );
if ( ( m.Poison == null || m.Poison.Level < poison.Level ) )
m.ApplyPoison( null, poison );
}
}
public virtual void HurtMobiles( int level )
{
foreach ( Mobile m in GetPoisonableMobiles() )
{
if ( m.Player )
{
m.Say( 1062092 ); // Your body reacts violently from the pain.
m.Animate( 32, 5, 1, true, false, 0 );
}
m.Damage( Utility.Random( 15, 20 ) );
if ( level >= 10 )
m.Kill();
}
}
public virtual List<Mobile> GetPoisonableMobiles()
{
List<Mobile> list = new List<Mobile>();
foreach ( Mobile m in GetMobiles() )
{
if ( IsTrappable( m, false ) )
list.Add( m );
}
return list;
}
public virtual bool IsTrappable( Mobile m, bool trapStart )
{
if ( m.Alive )
{
if ( m.Player && m.AccessLevel == AccessLevel.Player )
return true;
BaseCreature bc = m as BaseCreature;
if ( bc != null )
{
Mobile master = null;
if ( bc.Controlled && bc.ControlMaster != null )
master = bc.ControlMaster;
else if ( !trapStart && bc.Summoned && bc.SummonMaster != null )
master = bc.SummonMaster;
if ( master != null )
return master.Player && master.AccessLevel == AccessLevel.Player;
}
}
return false;
}
public virtual bool CanStart( List<Mobile> list )
{
foreach ( Mobile m in list )
if ( IsTrappable( m, true ) )
return true;
return false;
}
public virtual void RestartTrap()
{
if ( !Active )
StartTrap();
}
public virtual void StartTrap()
{
List<Mobile> list = GetPoisonableMobiles();
if ( !CanStart( list ) )
return;
m_Timer = new PoisonRoomTimer( this );
m_Timer.Start();
if ( m_Door != null )
{
m_Door.Locked = true;
m_Door.Open = false;
if ( m_Door.Link != null )
{
m_Door.Link.Locked = true;
m_Door.Link.Open = false;
Effects.PlaySound( m_Door.Link.Location, Map, 0x1FF );
}
Effects.PlaySound( m_Door.Location, Map, 0x1FF );
}
foreach ( Mobile m in list )
m.SendLocalizedMessage( 1050000, null, 0x41 ); // The locks on the door click loudly and you begin to hear a faint hissing near the walls.
for ( int i = m_Dead.Count - 1; i >= 0; i-- )
if ( m_Dead[ i ].Alive )
m_Dead.RemoveAt( i );
SpawnGuardians( list.Count * 2 );
}
public virtual void StopTrap()
{
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 30, 60 ) ), new TimerCallback( RestartTrap ) );
if ( m_Door != null )
{
m_Door.Locked = false;
if ( m_Door.Link != null )
{
m_Door.Link.Locked = false;
Effects.PlaySound( m_Door.Link.Location, Map, 0x1FF );
}
Effects.PlaySound( m_Door.Location, Map, 0x1FF );
}
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
foreach ( Mobile m in GetPlayers() )
m.SendLocalizedMessage( 1050055, null, 0x41 ); // You hear the doors unlocking and the hissing stops.
ClearGuardians();
}
#region Spawns
private List<Mobile> m_Guardians;
public void SpawnGuardians( int amount )
{
for ( int i = 0; i < amount; ++i )
{
DarkGuardian guardian = new DarkGuardian();
switch ( Utility.Random( 4 ) )
{
case 0: guardian.MoveToWorld( new Point3D( 364, 15, -1 ), Map.Malas ); break;
case 1: guardian.MoveToWorld( new Point3D( 366, 15, -1 ), Map.Malas ); break;
case 2: guardian.MoveToWorld( new Point3D( 365, 14, -1 ), Map.Malas ); break;
case 3: guardian.MoveToWorld( new Point3D( 365, 16, -1 ), Map.Malas ); break;
}
m_Guardians.Add( guardian );
}
}
public void ClearGuardians()
{
foreach ( Mobile m in m_Guardians )
{
if ( m.Alive && !m.Deleted )
{
Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
Effects.PlaySound( m, m.Map, 0x201 );
m.Delete();
}
}
m_Guardians.Clear();
}
#endregion
#region Effects
private static Point3D[] m_GasLocations = new Point3D[]
{
// west
new Point3D( 356, 7, -1 ), new Point3D( 356, 13, -1 ),
new Point3D( 356, 16, -1 ), new Point3D( 356, 22, -1 ),
// north
new Point3D( 358, 6, -1 ), new Point3D( 363, 6, -1 ),
new Point3D( 368, 6, -1 ), new Point3D( 373, 6, -1 )
};
public virtual void DoGasEffect()
{
for ( int i = Utility.RandomMinMax( 2, 4 ); i > 0; i-- )
{
int pos = Utility.Random( m_GasLocations.Length );
int itemID;
if ( pos <= 3 )
itemID = 0x1145;
else
itemID = 0x113A;
Effects.SendLocationParticles( EffectItem.Create( m_GasLocations[ pos ], Map, EffectItem.DefaultDuration ), itemID, 1, 100, 0, 4, 0x139D, 0 );
}
}
private static int[] m_PoisonEffects = new int[]
{
0x36B0, 0x36BD, 0x36CB
};
public virtual void DoPoisonEffect( int level )
{
int hue = 0;
switch ( level )
{
default:
case 0: hue = 0xA6; break;
case 1: hue = 0xAA; break;
case 2: hue = 0xAC; break;
case 3: hue = 0xA8; break;
case 4: hue = 0xA4; break;
}
for ( int i = Utility.RandomMinMax( 5, 7 ); i > 0; i-- )
{
Point3D p = RandomSpawnLocation( 0, true, true, Point3D.Zero, 0 );
if ( p != Point3D.Zero )
{
IEntity e = EffectItem.Create( p, Map, EffectItem.DefaultDuration );
int itemID = Utility.RandomList( m_PoisonEffects );
int duration = Utility.RandomMinMax( 150, 200 );
Effects.SendLocationParticles( e, itemID, 1, duration, hue, 0, 0x139D, 0 );
}
}
}
#endregion
public class PoisonRoomTimer : Timer
{
private GuardianRoomRegion m_Room;
private int m_Count;
public PoisonRoomTimer( GuardianRoomRegion room ) : base( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ) )
{
m_Room = room;
m_Count = 0;
}
public int CurrentPoisonLevel()
{
int poisonLevel = 1 + m_Count / 20;
if ( poisonLevel > 4 )
poisonLevel = 4;
return poisonLevel;
}
protected override void OnTick()
{
m_Count++;
if ( m_Count % 5 == 0 && m_Room.Active )
{
int level = CurrentPoisonLevel();
m_Room.PoisonMobiles( Poison.GetPoison( level ), m_Count / 5 );
}
if ( m_Count % 8 == 0 && m_Room.Active )
{
m_Room.DoPoisonEffect( CurrentPoisonLevel() );
m_Room.DoGasEffect();
}
if ( m_Count >= 720 && m_Count % 10 == 0 && m_Room.Active )
m_Room.HurtMobiles( ( m_Count - 720 ) / 10 );
}
}
public class GhostTeleporter : Teleporter
{
private static BaseRegion m_GhostRegion;
private static Rectangle2D[] m_GhostRegionBounds = new Rectangle2D[]
{
new Rectangle2D( new Point2D( 345, 180 ), new Point2D( 352, 184 ) ),
new Rectangle2D( new Point2D( 342, 172 ), new Point2D( 344, 181 ) ),
new Rectangle2D( new Point2D( 345, 169 ), new Point2D( 352, 172 ) )
};
[Constructable]
public GhostTeleporter() : base()
{
Name = "GhostTeleporter";
if ( m_GhostRegion == null )
{
m_GhostRegion = new BaseRegion( "DoomGhostTeleportRegion", Map.Malas, 55, m_GhostRegionBounds );
m_GhostRegion.Register();
}
}
public GhostTeleporter( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
if ( !DiedInside( m ) )
return true;
return base.OnMoveOver( m );
}
public bool DiedInside( Mobile m )
{
bool valid = false;
if ( m_Region != null )
valid = m_Region.Dead.Remove( m );
return valid && !m.Alive;
}
public override void DoTeleport( Mobile m )
{
if ( m.Corpse != null && !m.Corpse.Deleted )
{
Point3D location = Point3D.Zero;
if ( m_GhostRegion != null )
location = m_GhostRegion.RandomSpawnLocation( 0, true, false, Point3D.Zero, 0 );
if ( location == Point3D.Zero )
location = new Point3D( 349, 176, 14 );
m.Corpse.MoveToWorld( location, Map.Malas );
m.MoveToWorld( location, Map.Malas );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
if ( m_GhostRegion == null )
{
m_GhostRegion = new BaseRegion( "DoomGhostTeleportRegion", Map.Malas, 55, m_GhostRegionBounds );
m_GhostRegion.Register();
}
}
}
public class GuardianRoomDoor : MetalDoor
{
public GuardianRoomDoor( DoorFacing facing ) : base( facing )
{
if ( m_Region == null )
{
m_Region = new GuardianRoomRegion( this );
m_Region.Register();
}
}
public GuardianRoomDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
Locked = false;
if ( m_Region == null )
{
m_Region = new GuardianRoomRegion( this );
m_Region.Register();
}
}
}
}
}