ModernUO/Scripts/Engines/Doom/Lamp Room/PuzzleStatue.cs
2009-09-06 02:06:07 +00:00

36 lines
652 B
C#

using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PuzzleStatue : Item
{
[Constructable]
public PuzzleStatue( int itemID ) : base( itemID )
{
Hue = 0x44E;
Movable = false;
}
public PuzzleStatue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}