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Base
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refactor: master views over BaseCreature's one master reference (#2674)
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2026-09-24 22:45:24 -07:00 |
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Bushido
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chore: Use var everywhere (#2294)
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2025-12-27 16:47:28 -08:00 |
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Chivalry
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feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
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2026-03-06 08:36:41 -08:00 |
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Eighth
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feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389)
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2026-04-25 11:19:57 -07:00 |
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Fifth
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feat: convert all delta-time serialization to anchored time (#2589)
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2026-08-22 19:34:43 -07:00 |
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First
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feat: T2A defensive spells (#2378)
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2026-03-22 11:18:34 -07:00 |
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Fourth
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feat: convert all delta-time serialization to anchored time (#2589)
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2026-08-22 19:34:43 -07:00 |
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Gargoyle/SpellDefinitions
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fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082)
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2025-01-24 18:20:23 -08:00 |
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Mysticism
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feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385)
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2026-03-21 21:27:22 -07:00 |
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Necromancy
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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Ninjitsu
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refactor: master views over BaseCreature's one master reference (#2674)
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2026-09-24 22:45:24 -07:00 |
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Second
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feat: T2A defensive spells (#2378)
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2026-03-22 11:18:34 -07:00 |
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Seventh
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fix: MeteorSwarm resist halves that target's damage, not the shared pool (#2691)
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2026-10-06 16:30:05 -07:00 |
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Sixth
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feat: convert all delta-time serialization to anchored time (#2589)
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2026-08-22 19:34:43 -07:00 |
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Spellweaving
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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Targeting
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fix: Adjusts spell ranges to match OSI (#2171)
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2025-05-01 20:03:56 -07:00 |
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Third
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#W# TreasureMaps: Maps now have there own gump. Level 6 maps are locked behind power scrolls. Need a min of 100.1 to attempt them.
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2026-10-16 16:09:16 -04:00 |
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Initializer.cs
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fix: Adds Cleansing Winds Spell (#1126)
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2022-07-17 07:49:55 -07:00 |
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Reagent.cs
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Formats UO Content (#201)
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2020-08-27 18:30:38 -07:00 |
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UnsummonTimer.cs
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chore: Use var everywhere (#2294)
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2025-12-27 16:47:28 -08:00 |