ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletonArcher.cs

58 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SkeletonArcher : BaseCreature
{
[Constructible]
public SkeletonArcher() : base(AIType.AI_Archer)
{
Body = 1139;
BaseSoundID = 0x48D;
SetStr(106, 140);
SetDex(76, 101);
SetInt(80, 120);
SetHits(108, 138);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 40.2, 80.0);
SetSkill(SkillName.Archery, 50.1, 75.0);
SetSkill(SkillName.MagicResist, 35.1, 60.0);
SetSkill(SkillName.Tactics, 30.1, 55.0);
SetSkill(SkillName.Wrestling, 50.1, 75.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 56;
AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
}
public override string CorpseName => "a skeleton archer corpse";
public override string DefaultName => "a sketeton archer";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lesser;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
}
}