ModernUO/Scripts/Misc/SocketOptions.cs
2007-04-25 01:35:38 +00:00

46 lines
No EOL
1.5 KiB
C#

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Misc;
using Server.Network;
namespace Server
{
public class SocketOptions
{
private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance
private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
private const int PooledSockets = 32; // The number of sockets to initially pool. Ideal value is expected client count.
private static int[] m_AdditionalPorts = new int[0];
//private static int[] m_AdditionalPorts = new int[]{ 2594 };
public static void Initialize()
{
SendQueue.CoalesceBufferSize = CoalesceBufferSize;
SocketPool.InitialCapacity = PooledSockets;
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
if ( m_AdditionalPorts.Length > 0 )
EventSink.ServerStarted += new ServerStartedEventHandler( EventSink_ServerStarted );
}
public static void EventSink_ServerStarted()
{
for ( int i = 0; i < m_AdditionalPorts.Length; ++i )
Core.MessagePump.AddListener( new Listener( m_AdditionalPorts[i] ) );
}
private static void EventSink_SocketConnect( SocketConnectEventArgs e )
{
if ( !e.AllowConnection )
return;
if ( !NagleEnabled )
e.Socket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1 ); // RunUO uses its own algorithm
}
}
}