ModernUO/Projects/UOContent/Items/Aquarium/AquariumState.cs
Kamron Batman 1323162628
fix(codegen): Adds codegen for embedded objects and timer fields (#686)
* Adds code genning for embedded objects. See `AquariumState` as an example.
* Adds code genning for fields that are `Timer`. See `Aquarium` as an example.
* Codegens aquariums
* Fixes missing option for most primitive field types.
2021-08-16 14:48:18 -07:00

63 lines
1.4 KiB
C#

using System;
namespace Server.Items
{
public enum WaterState
{
Dead,
Dying,
Unhealthy,
Healthy,
Strong
}
public enum FoodState
{
Dead,
Starving,
Hungry,
Full,
Overfed
}
[PropertyObject]
[EmbeddedSerializable(0, false)]
public partial class AquariumState
{
[SerializableParent]
private Aquarium _aquarium;
private int _state;
public AquariumState(Aquarium parent) => _aquarium = parent;
[SerializableField(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int State
{
get => _state;
set
{
if (_state != value)
{
_state = Math.Clamp(value, 0, 4);
_aquarium.MarkDirty();
}
}
}
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _maintain;
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _improve;
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _added;
public override string ToString() => "...";
}
}