ModernUO/Projects/UOContent/Items/Resources/Blacksmithing/Ingots.cs
Kamron Batman 25fa9b397b
fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD.
 
### Changes
* Fixes Components from addons not marking dirty
* Code gens BaseAddonContainer
* Code gens Ingots
* Fixes code gen deserialization for Ore
* Code gens dyetubs
* Code gens reagents
* Code gens tailor commodities
* Code gens fish
2021-08-14 22:16:42 -07:00

190 lines
5.1 KiB
C#

namespace Server.Items
{
[Serializable(2, false)]
public abstract partial class BaseIngot : Item, ICommodity
{
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializableField(0)]
private CraftResource _resource;
public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override double DefaultWeight => 0.1;
public override int LabelNumber
{
get
{
if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
{
return 1042684 + (_resource - CraftResource.DullCopper);
}
return 1042692;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
{
switch (version)
{
case 1:
{
_resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
var info = reader.ReadInt() switch
{
0 => OreInfo.Iron,
1 => OreInfo.DullCopper,
2 => OreInfo.ShadowIron,
3 => OreInfo.Copper,
4 => OreInfo.Bronze,
5 => OreInfo.Gold,
6 => OreInfo.Agapite,
7 => OreInfo.Verite,
8 => OreInfo.Valorite,
_ => null
};
_resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, "{0}\t#{1}", Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
list.Add(1027154); // ingots
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class IronIngot : BaseIngot
{
[Constructible]
public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
}
}