33 lines
962 B
C#
33 lines
962 B
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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public partial class SerpentsFang : Kryss
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{
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[Constructible]
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public SerpentsFang()
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{
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ItemID = 0x1400;
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Hue = 0x488;
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WeaponAttributes.HitPoisonArea = 100;
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WeaponAttributes.ResistPoisonBonus = 20;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 50;
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}
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public override int LabelNumber => 1061601; // Serpent's Fang
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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fire = cold = nrgy = chaos = direct = 0;
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phys = 25;
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pois = 75;
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}
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}
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}
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