ModernUO/Projects/UOContent/Items/Weapons/Artifacts/SerpentsFang.cs
2021-08-17 09:00:12 -07:00

33 lines
962 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class SerpentsFang : Kryss
{
[Constructible]
public SerpentsFang()
{
ItemID = 0x1400;
Hue = 0x488;
WeaponAttributes.HitPoisonArea = 100;
WeaponAttributes.ResistPoisonBonus = 20;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
}
public override int LabelNumber => 1061601; // Serpent's Fang
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
fire = cold = nrgy = chaos = direct = 0;
phys = 25;
pois = 75;
}
}
}