ModernUO/Projects/UOContent/Items/Weapons/Artifacts/ZyronicClaw.cs
2021-08-17 09:00:12 -07:00

31 lines
914 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class ZyronicClaw : ExecutionersAxe
{
[Constructible]
public ZyronicClaw()
{
Hue = 0x485;
Slayer = SlayerName.ElementalBan;
WeaponAttributes.HitLeechMana = 50;
Attributes.AttackChance = 30;
Attributes.WeaponDamage = 50;
}
public override int LabelNumber => 1061593; // Zyronic Claw
public override int ArtifactRarity => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
chaos = direct = 0;
phys = fire = cold = pois = nrgy = 20;
}
}
}