ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/KeeperOfChivalry.cs
2021-07-19 20:49:59 -07:00

80 lines
2.1 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class KeeperOfChivalry : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public KeeperOfChivalry() : base("the Keeper of Chivalry")
{
SetSkill(SkillName.Fencing, 75.0, 85.0);
SetSkill(SkillName.Macing, 75.0, 85.0);
SetSkill(SkillName.Swords, 75.0, 85.0);
SetSkill(SkillName.Chivalry, 100.0);
}
public KeeperOfChivalry(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBKeeperOfChivalry());
}
public override void InitOutfit()
{
AddItem(new PlateArms());
AddItem(new PlateChest());
AddItem(new PlateGloves());
AddItem(new StuddedGorget());
AddItem(new PlateLegs());
AddItem(
Utility.Random(4) switch
{
0 => new PlateHelm(),
1 => new NorseHelm(),
2 => new CloseHelm(),
_ => new Helmet() // 3
}
);
AddItem(
Utility.Random(3) switch
{
0 => new BodySash(0x482),
1 => new Doublet(0x482),
_ => new Tunic(0x482) // 2
}
);
AddItem(new Broadsword());
AddItem(new MetalKiteShield { Hue = Utility.RandomNondyedHue() });
AddItem(Utility.RandomBool() ? new Boots() : new ThighBoots());
PackGold(100, 200);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}