ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/Vagabond.cs
2021-07-19 20:49:59 -07:00

65 lines
1.6 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Vagabond : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public Vagabond() : base("the vagabond")
{
SetSkill(SkillName.ItemID, 60.0, 83.0);
}
public Vagabond(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTinker());
m_SBInfos.Add(new SBVagabond());
}
public override void InitOutfit()
{
AddItem(new FancyShirt(Utility.RandomBrightHue()));
AddItem(new Shoes(GetShoeHue()));
AddItem(new LongPants(GetRandomHue()));
if (Utility.RandomBool())
{
AddItem(new Cloak(Utility.RandomBrightHue()));
}
AddItem(
Utility.RandomBool()
? new SkullCap(Utility.RandomNeutralHue())
: new Bandana(Utility.RandomNeutralHue())
);
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
PackGold(100, 200);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}