ModernUO/Projects/UOContent/Spells/Base/MagerySpell.cs
2020-09-13 21:49:46 -07:00

97 lines
3 KiB
C#

using System;
using Server.Items;
namespace Server.Spells
{
public abstract class MagerySpell : Spell
{
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
private static readonly int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public abstract SpellCircle Circle { get; }
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
public override bool ConsumeReagents() =>
base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
public override void GetCastSkills(out double min, out double max)
{
var circle = (int)Circle;
if (Scroll != null)
{
circle -= 2;
}
var avg = ChanceLength * circle;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
public override int GetMana() => Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
public override double GetResistSkill(Mobile m)
{
var maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (m.Skills.MagicResist.Value < maxSkill)
{
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
}
return m.Skills.MagicResist.Value;
}
public virtual bool CheckResisted(Mobile target)
{
var n = GetResistPercent(target);
n /= 100.0;
if (n <= 0.0)
{
return false;
}
if (n >= 1.0)
{
return true;
}
var maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (target.Skills.MagicResist.Value < maxSkill)
{
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
}
return n >= Utility.RandomDouble();
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
var firstPercent = target.Skills.MagicResist.Value / 5.0;
var secondPercent = target.Skills.MagicResist.Value -
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
return (firstPercent > secondPercent ? firstPercent : secondPercent) /
2.0; // Seems should be about half of what stratics says.
}
public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
public override TimeSpan GetCastDelay() =>
!Core.ML && Scroll is BaseWand ? TimeSpan.Zero :
!Core.AOS ? TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle) : base.GetCastDelay();
}
}