ModernUO/Projects/UOContent/Spells/Bushido/MomentumStrike.cs
Kamron Batman 3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00

66 lines
1.9 KiB
C#

using System.Linq;
namespace Server.Spells.Bushido
{
public class MomentumStrike : SamuraiMove
{
public override int BaseMana => 10;
public override double RequiredSkill => 70.0;
public override TextDefinition AbilityMessage =>
new(1070757); // You prepare to strike two enemies with one blow.
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, false))
{
return;
}
ClearCurrentMove(attacker);
var weapon = attacker.Weapon;
var targets = attacker.GetMobilesInRange(weapon.MaxRange)
.Where(m => m != defender)
.Where(m => m.Combatant == attacker)
.ToList();
if (targets.Count <= 0)
{
attacker.SendLocalizedMessage(1063123); // There are no valid targets to attack!
return;
}
if (!CheckMana(attacker, true))
{
return;
}
var target = targets.RandomElement();
var damageBonus = attacker.Skills.Bushido.Value / 100.0;
if (!defender.Alive)
{
damageBonus *= 1.5;
}
attacker.SendLocalizedMessage(1063171); // You transfer the momentum of your weapon into another enemy!
target.SendLocalizedMessage(1063172); // You were hit by the momentum of a Samurai's weapon!
target.FixedParticles(0x37B9, 1, 4, 0x251D, 0, 0, EffectLayer.Waist);
attacker.PlaySound(0x510);
weapon.OnSwing(attacker, target, damageBonus);
CheckGain(attacker);
}
public override void CheckGain(Mobile m)
{
m.CheckSkill(MoveSkill, RequiredSkill, 120.0);
}
}
}