ModernUO/Projects/UOContent/Spells/Chivalry/RemoveCurse.cs
Kamron Batman 3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00

158 lines
5 KiB
C#

using System;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class RemoveCurseSpell : PaladinSpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new(
"Remove Curse",
"Extermo Vomica",
-1,
9002
);
public RemoveCurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 5.0;
public override int RequiredMana => 20;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060726; // Extermo Vomica
public void Target(Mobile m)
{
if (m == null)
{
return;
}
if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Attempts to remove all Curse effects from Target.
* Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze
* as well as all Necromancer curses.
* Chance of removing curse is affected by Caster's Karma.
*/
int chance;
if (Caster.Karma < -5000)
{
chance = 0;
}
else if (Caster.Karma < 0)
{
chance = (int)Math.Sqrt(20000 + Caster.Karma) - 122;
}
else if (Caster.Karma < 5625)
{
chance = (int)Math.Sqrt(Caster.Karma) + 25;
}
else
{
chance = 100;
}
if (chance > Utility.Random(100))
{
m.PlaySound(0xF6);
m.PlaySound(0x1F7);
m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), Caster.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), Caster.Map);
Effects.SendMovingParticles(
from,
to,
0x2255,
1,
0,
false,
false,
13,
3,
9501,
1,
0,
EffectLayer.Head,
0x100
);
var mod = m.GetStatMod("[Magic] Str Offset");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Str Offset");
}
mod = m.GetStatMod("[Magic] Dex Offset");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Dex Offset");
}
mod = m.GetStatMod("[Magic] Int Offset");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Int Offset");
}
m.Paralyzed = false;
EvilOmenSpell.TryEndEffect(m);
StrangleSpell.RemoveCurse(m);
CorpseSkinSpell.RemoveCurse(m);
CurseSpell.RemoveEffect(m);
MortalStrike.EndWound(m);
if (Core.ML)
{
BloodOathSpell.RemoveCurse(m);
}
MindRotSpell.ClearMindRotScalar(m);
BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
BuffInfo.RemoveBuff(m, BuffIcon.Curse);
BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
// TODO: Should this remove blood oath? Pain spike?
}
else
{
m.PlaySound(0x1DF);
}
}
FinishSequence();
}
public override bool CheckCast()
{
if (DuelContext.CheckSuddenDeath(Caster))
{
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
}
}
}