ModernUO/Projects/UOContent/Spells/Necromancy/PoisonStrike.cs
Kamron Batman b921c38879
fix(core): Removes some uses of Linq (#421)
- [X] Removes some uses of linq
- [X] Creates struct based enumerator for Skills
- [X] Creates a struct based enumerator for TypeCache
- [X] Changes HarvestDefinition to an init array instead of List
- [X] Changes HeritageTokenGump Response from List to Array
2021-01-18 21:05:11 -08:00

142 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new(
"Poison Strike",
"In Vas Nox",
203,
9031,
Reagent.NoxCrystal
);
public PoisonStrikeSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
public override double RequiredSkill => 50.0;
public override int RequiredMana => 17;
public override bool DelayedDamage => false;
public void Target(Mobile m)
{
if (m == null)
{
return;
}
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Creates a blast of poisonous energy centered on the target.
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
*/
// CheckResisted( m );
// Check magic resist for skill, but do not use return value
// reports from OSI: Necro spells don't give Resist gain
Effects.SendLocationParticles(
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
0x36B0,
1,
14,
63,
7,
9915,
0
);
Effects.PlaySound(m.Location, m.Map, 0x229);
var damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
var sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
var pvmDamage = damage * (1 + sdiBonus);
if (Core.ML && sdiBonus > 0.15)
{
sdiBonus = 0.15;
}
var pvpDamage = damage * (1 + sdiBonus);
var map = m.Map;
if (map != null)
{
var targets = new List<Mobile>();
if (Caster.CanBeHarmful(m, false))
{
targets.Add(m);
}
var eable = m.GetMobilesInRange(2);
foreach (Mobile targ in eable)
{
if (!(Caster is BaseCreature && targ is BaseCreature) &&
targ != Caster && m != targ &&
SpellHelper.ValidIndirectTarget(Caster, targ) &&
Caster.CanBeHarmful(targ, false))
{
targets.Add(targ);
}
}
eable.Free();
for (var i = 0; i < targets.Count; ++i)
{
var targ = targets[i];
int num;
if (targ.InRange(m.Location, 0))
{
num = 1;
}
else if (targ.InRange(m.Location, 1))
{
num = 2;
}
else
{
num = 3;
}
Caster.DoHarmful(targ);
SpellHelper.Damage(
this,
targ,
(m.Player && Caster.Player ? pvpDamage : pvmDamage) / num,
0,
0,
0,
100,
0
);
}
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
}
}