ModernUO/Projects/UOContent/Spells/Sixth/Reveal.cs
Kamron Batman 3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00

99 lines
2.9 KiB
C#

using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Sixth
{
public class RevealSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo m_Info = new(
"Reveal",
"Wis Quas",
206,
9002,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public RevealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var map = Caster.Map;
if (map != null)
{
var eable = map.GetMobilesInRange(
new Point3D(p),
1 + (int)(Caster.Skills.Magery.Value / 20.0)
);
foreach (var m in eable)
{
if (m is ShadowKnight &&
(m.X != p.X || m.Y != p.Y || !m.Hidden || m.AccessLevel != AccessLevel.Player &&
Caster.AccessLevel <= m.AccessLevel ||
!CheckDifficulty(Caster, m)))
{
continue;
}
m.RevealingAction();
m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
m.PlaySound(0x1FD);
}
eable.Free();
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12);
}
// Reveal uses magery and detect hidden vs. hide and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
{
// Reveal always reveals vs. invisibility spell
if (!Core.AOS || InvisibilitySpell.HasTimer(m))
{
return true;
}
var magery = from.Skills.Magery.Fixed;
var detectHidden = from.Skills.DetectHidden.Fixed;
var hiding = m.Skills.Hiding.Fixed;
var stealth = m.Skills.Stealth.Fixed;
var divisor = hiding + stealth;
int chance;
if (divisor > 0)
{
chance = 50 * (magery + detectHidden) / divisor;
}
else
{
chance = 100;
}
return chance > Utility.Random(100);
}
}
}