- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed. |
||
|---|---|---|
| .. | ||
| Bless.cs | ||
| Fireball.cs | ||
| MagicLock.cs | ||
| Poison.cs | ||
| Telekinesis.cs | ||
| Teleport.cs | ||
| Unlock.cs | ||
| WallOfStone.cs | ||