ModernUO/Scripts/Mobiles/Monsters/Ants/AntLion.cs
2006-06-15 04:14:30 +00:00

105 lines
No EOL
2.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ant lion corpse" )]
public class AntLion : BaseCreature
{
[Constructable]
public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ant lion";
Body = 787;
BaseSoundID = 1006;
SetStr( 296, 320 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 151, 162 );
SetDamage( 7, 21 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Poison, 30 );
SetResistance( ResistanceType.Physical, 45, 60 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 30, 35 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.Wrestling, 90.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
PackItem( new Bone( 3 ) );
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 5 ) ) );
switch ( Utility.Random( 4 ) )
{
case 0: PackItem( new DullCopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 1: PackItem( new ShadowIronOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 2: PackItem( new CopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 3: PackItem( new BronzeOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
}
// TODO: skeleton
}
public override int GetAngerSound()
{
return 0x5A;
}
public override int GetIdleSound()
{
return 0x5A;
}
public override int GetAttackSound()
{
return 0x164;
}
public override int GetHurtSound()
{
return 0x187;
}
public override int GetDeathSound()
{
return 0x1BA;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public AntLion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}