ModernUO/Scripts/Mobiles/Monsters/SE/Kappa.cs
2006-06-15 04:14:30 +00:00

207 lines
4.1 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a kappa corpse" )]
public class Kappa : BaseCreature
{
[Constructable]
public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kappa";
Body = 240;
SetStr( 186, 230 );
SetDex( 51, 75 );
SetInt( 41, 55 );
SetHits( 151, 180 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 50 );
SetResistance( ResistanceType.Fire, 35, 50 );
SetResistance( ResistanceType.Cold, 25, 50 );
SetResistance( ResistanceType.Poison, 35, 50 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 60.1, 70.0 );
SetSkill( SkillName.Tactics, 79.1, 89.0 );
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
Fame = 1700;
Karma = -1700;
PackItem( new RawFishSteak( 3 ) );
for( int i = 0; i < 2; i++ )
{
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new Gears() ); break;
case 1: PackItem( new Hinge() ); break;
case 2: PackItem( new Axle() ); break;
}
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Spined; } }
// TODO: Soul Sap
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x50B;
}
public override int GetIdleSound()
{
return 0x50A;
}
public override int GetAttackSound()
{
return 0x509;
}
public override int GetHurtSound()
{
return 0x50C;
}
public override int GetDeathSound()
{
return 0x508;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack (defender);
if ( 0.1 > Utility.RandomDouble() )
{
if ( !IsBeingDrained( defender ) )
{
defender.SendLocalizedMessage( 1070848 ); // You feel your life force being stolen away.
BeginLifeDrain( defender, this );
}
}
}
private static Hashtable m_Table = new Hashtable();
public static bool IsBeingDrained( Mobile m )
{
return m_Table.Contains( m );
}
public static void BeginLifeDrain( Mobile m, Mobile from )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
t.Stop();
t = new InternalTimer( from, m );
m_Table[m] = t;
t.Start();
}
public static void DrainLife( Mobile m, Mobile from )
{
if ( m.Alive )
{
int damageGiven = AOS.Damage( m, from, 5, 100, 0, 0, 0, 0 );
from.Hits += damageGiven;
}
else
{
EndLifeDrain( m );
}
}
public static void EndLifeDrain( Mobile m )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
t.Stop();
m_Table.Remove( m );
m.SendLocalizedMessage( 1070849 ); // The drain on your life force is gone.
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
return base.OnBeforeDeath();
}
*/
public Kappa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private Mobile m_From;
private Mobile m_Mobile;
private int m_Count;
public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
DrainLife( m_Mobile, m_From );
if ( ++m_Count == 5 )
EndLifeDrain( m_Mobile );
}
}
}
}