ModernUO/Scripts/Engines/Factions/Items/StrongholdMonolith.cs
2006-06-15 04:14:30 +00:00

40 lines
No EOL
851 B
C#

using System;
namespace Server.Factions
{
public class StrongholdMonolith : BaseMonolith
{
public override int DefaultLabelNumber{ get{ return 1041042; } } // A Faction Sigil Monolith
public override void OnTownChanged()
{
AssignName( Town == null ? null : Town.Definition.StrongholdMonolithName );
}
public StrongholdMonolith() : this( null, null )
{
}
public StrongholdMonolith( Town town, Faction faction ) : base( town, faction )
{
}
public StrongholdMonolith( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}