ModernUO/Scripts/Engines/Quests/Dark Tides/Items/KronusScroll.cs
2006-06-15 04:14:30 +00:00

166 lines
No EOL
4.6 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Network;
namespace Server.Engines.Quests.Necro
{
public class KronusScroll : QuestItem
{
public override int LabelNumber { get { return 1060149; } } // Calling of Kronus
[Constructable]
public KronusScroll() : base( 0x227A )
{
Weight = 1.0;
Hue = 0x44E;
}
public KronusScroll( Serial serial ) : base( serial )
{
}
public override bool CanDrop( PlayerMobile player )
{
DarkTidesQuest qs = player.Quest as DarkTidesQuest;
if ( qs == null )
return true;
/*return !( qs.IsObjectiveInProgress( typeof( FindCallingScrollObjective ) )
|| qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) )
|| qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) )
|| qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) );*/
return false;
}
private static readonly Rectangle2D m_WellOfTearsArea = new Rectangle2D( 2080, 1346, 10, 10 );
private static readonly Map m_WellOfTearsMap = Map.Malas;
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from ) )
return;
PlayerMobile pm = from as PlayerMobile;
if ( pm != null )
{
QuestSystem qs = pm.Quest;
if ( qs is DarkTidesQuest )
{
if ( qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) ) )
{
pm.SendLocalizedMessage( 1060151, "", 0x41 ); // You read the scroll, but decide against performing the calling until you are instructed to do so by Mardoth.
}
else if ( qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) ) )
{
pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll.
}
else if ( qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) )
{
if ( pm.Map == m_WellOfTearsMap && m_WellOfTearsArea.Contains( pm ) )
{
QuestObjective obj = qs.FindObjective( typeof( UseCallingScrollObjective ) );
if ( obj != null && !obj.Completed )
obj.Complete();
Delete();
new CallingTimer( pm ).Start();
}
else
{
pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll.
}
}
else
{
pm.SendLocalizedMessage( 1060150, "", 0x41 ); // A strange terror grips your heart as you attempt to read the scroll. You decide it would be a bad idea to read it out loud.
}
}
}
}
private class CallingTimer : Timer
{
private PlayerMobile m_Player;
private int m_Step;
public CallingTimer( PlayerMobile player ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ), 6 )
{
Priority = TimerPriority.TwentyFiveMS;
m_Player = player;
m_Step = 0;
}
protected override void OnTick()
{
if ( m_Player.Deleted )
{
Stop();
return;
}
if ( !m_Player.Mounted )
m_Player.Animate( Utility.RandomBool() ? 16 : 17, 7, 1, true, false, 0 );
if ( m_Step == 4 )
{
int baseX = KronusScroll.m_WellOfTearsArea.X;
int baseY = KronusScroll.m_WellOfTearsArea.Y;
int width = KronusScroll.m_WellOfTearsArea.Width;
int height = KronusScroll.m_WellOfTearsArea.Height;
Map map = KronusScroll.m_WellOfTearsMap;
Effects.SendLocationParticles( EffectItem.Create( m_Player.Location, m_Player.Map, TimeSpan.FromSeconds( 1.0 ) ), 0, 0, 0, 0x13C4 );
Effects.PlaySound( m_Player.Location, m_Player.Map, 0x243 );
for ( int i = 0; i < 15; i++ )
{
int x = baseX + Utility.Random( width );
int y = baseY + Utility.Random( height );
int z = map.GetAverageZ( x, y );
Point3D from = new Point3D( x, y, z + Utility.RandomMinMax( 5, 20 ) );
Point3D to = new Point3D( x, y, z );
int hue = Utility.RandomList( 0x481, 0x482, 0x489, 0x497, 0x66D );
Effects.SendPacket( from, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, from, to, 0, 0, false, true, hue, 0 ) );
}
}
if ( m_Step < 5 )
{
m_Player.Frozen = true;
}
else // Cast completed
{
m_Player.Frozen = false;
SummonedPaladin.BeginSummon( m_Player );
}
m_Step++;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}