ModernUO/Scripts/Items/Armor/Artifacts/ShadowDancerLeggings.cs
2006-06-15 04:14:30 +00:00

55 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class ShadowDancerLeggings : LeatherLegs
{
public override int LabelNumber{ get{ return 1061598; } } // Shadow Dancer Leggings
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 18; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ShadowDancerLeggings()
{
ItemID = 0x13D2;
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 );
SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 );
}
public ShadowDancerLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( ItemID == 0x13CB )
ItemID = 0x13D2;
PhysicalBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
}
}