ModernUO/Scripts/Items/Minor Artifacts/ML/BladeDance.cs
2006-06-15 04:14:30 +00:00

44 lines
No EOL
941 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class BladeDance : RuneBlade
{
public override int LabelNumber{ get{ return 1075033; } } // Blade Dance
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BladeDance()
{
Hue = 0x66C;
Attributes.BonusMana = 8;
Attributes.SpellChanneling = 1;
Attributes.WeaponDamage = 30;
WeaponAttributes.HitLeechMana = 20;
WeaponAttributes.UseBestSkill = 1;
}
public BladeDance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}