ModernUO/Scripts/Items/Minor Artifacts/ML/FleshRipper.cs
2006-06-15 04:14:30 +00:00

47 lines
No EOL
992 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class FleshRipper : AssassinSpike
{
public override int LabelNumber{ get{ return 1075045; } } // Flesh Ripper
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public FleshRipper()
{
Hue = 0x341;
SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 );
Attributes.BonusStr = 5;
Attributes.AttackChance = 15;
Attributes.WeaponSpeed = 40;
WeaponAttributes.UseBestSkill = 1;
// TODO: Mage Slayer
}
public FleshRipper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}