ModernUO/Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
2009-06-28 03:36:42 +00:00

73 lines
No EOL
1.6 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class SmokeBomb : Item
{
[Constructable]
public SmokeBomb() : base( 0x2808 )
{
Stackable = Core.ML;
Weight = 1.0;
}
public SmokeBomb( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
// The item must be in your backpack to use it.
from.SendLocalizedMessage( 1060640 );
}
else if ( from.Skills.Ninjitsu.Value < 50.0 )
{
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
}
else if ( from.NextSkillTime > DateTime.Now )
{
// You must wait a few seconds before you can use that item.
from.SendLocalizedMessage( 1070772 );
}
else if ( from.Mana < 10 )
{
// You don't have enough mana to do that.
from.SendLocalizedMessage( 1049456 );
}
else
{
SkillHandlers.Hiding.CombatOverride = true;
if ( from.UseSkill( SkillName.Hiding ) )
{
from.Mana -= 10;
from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
from.PlaySound( 0x22F );
Consume();
}
SkillHandlers.Hiding.CombatOverride = false;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}