ModernUO/Scripts/Items/Special/Gifts/HolySword.cs
2006-06-15 04:14:30 +00:00

45 lines
No EOL
956 B
C#

using System;
using Server;
namespace Server.Items
{
public class HolySword : Longsword
{
public override int LabelNumber{ get{ return 1062921; } } // The Holy Sword
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HolySword()
{
Hue = 0x482;
LootType = LootType.Blessed;
Slayer = SlayerName.Silver;
Attributes.WeaponDamage = 40;
WeaponAttributes.SelfRepair = 10;
WeaponAttributes.LowerStatReq = 100;
WeaponAttributes.UseBestSkill = 1;
}
public HolySword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}