ModernUO/Scripts/Items/Special/Veteran Rewards/HangingSkeleton.cs
2010-12-06 06:45:45 +00:00

390 lines
10 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class HangingSkeleton : Item, IAddon, IRewardItem
{
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
public Item Deed
{
get
{
HangingSkeletonDeed deed = new HangingSkeletonDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
public bool FacingSouth
{
get
{
if ( ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 ||
ItemID == 0x1B1E || ItemID == 0x1B7F )
return true;
return false;
}
}
[Constructable]
public HangingSkeleton() : this( 0x1596 )
{
}
[Constructable]
public HangingSkeleton( int itemID ) : base( itemID )
{
LootType = LootType.Blessed;
Movable = false;
}
public HangingSkeleton( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( 1076220 ); // 4th Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( Location, 3 ) )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsOwner( from ) )
{
from.CloseGump( typeof( RewardDemolitionGump ) );
from.SendGump( new RewardDemolitionGump( this, 1049783 ) ); // Do you wish to re-deed this decoration?
}
else
from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public bool CouldFit( IPoint3D p, Map map )
{
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
return false;
if ( FacingSouth )
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
else
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
}
}
public class HangingSkeletonDeed : Item, IRewardItem
{
public override int LabelNumber{ get{ return 1049772; } } // deed for a hanging skeleton decoration
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public HangingSkeletonDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public HangingSkeletonDeed( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076220 ); // 4th Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public static int GetWestItemID( int south )
{
switch ( south )
{
case 0x1B1E: return 0x1B1D;
case 0x1B7F: return 0x1B7C;
default: return south + 1;
}
}
private class InternalGump : Gump
{
private HangingSkeletonDeed m_Skeleton;
public InternalGump( HangingSkeletonDeed skeleton ) : base( 100, 200 )
{
m_Skeleton = skeleton;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 25, 0, 500, 230, 0xA28 );
AddPage( 1 );
AddItem( 130, 70, 0x1A03 );
AddButton( 150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0 );
AddItem( 190, 70, 0x1A05 );
AddButton( 210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0 );
AddItem( 250, 70, 0x1A09 );
AddButton( 270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0 );
AddItem( 310, 70, 0x1B1E );
AddButton( 330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0 );
AddItem( 370, 70, 0x1B7F );
AddButton( 390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Skeleton == null | m_Skeleton.Deleted )
return;
Mobile m = sender.Mobile;
if ( info.ButtonID == 0x1A03 || info.ButtonID == 0x1A05 || info.ButtonID == 0x1A09 ||
info.ButtonID == 0x1B1E || info.ButtonID == 0x1B7F )
{
m.SendLocalizedMessage( 1049780 ); // Where would you like to place this decoration?
m.Target = new InternalTarget( m_Skeleton, info.ButtonID );
}
}
}
private class InternalTarget : Target
{
private HangingSkeletonDeed m_Skeleton;
private int m_ItemID;
public InternalTarget( HangingSkeletonDeed banner, int itemID ) : base( -1, true, TargetFlags.None )
{
m_Skeleton = banner;
m_ItemID = itemID;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Skeleton == null || m_Skeleton.Deleted )
return;
if ( m_Skeleton.IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if ( p == null || map == null )
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
if ( map.CanFit( p3d, id.Height ) )
{
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
if ( house != null && house.IsOwner( from ) )
{
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
if ( north && west )
{
from.CloseGump( typeof( FacingGump ) );
from.SendGump( new FacingGump( m_Skeleton, m_ItemID, p3d, house ) );
}
else if ( north || west )
{
HangingSkeleton banner = null;
if ( north )
banner = new HangingSkeleton( m_ItemID );
else if ( west )
banner = new HangingSkeleton( GetWestItemID( m_ItemID ) );
house.Addons.Add( banner );
banner.IsRewardItem = m_Skeleton.IsRewardItem;
banner.MoveToWorld( p3d, map );
m_Skeleton.Delete();
}
else
from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
}
else
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
else
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
}
else
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
private class FacingGump : Gump
{
private HangingSkeletonDeed m_Skeleton;
private int m_ItemID;
private Point3D m_Location;
private BaseHouse m_House;
private enum Buttons
{
Cancel,
South,
East
}
public FacingGump( HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
{
m_Skeleton = banner;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 300, 150, 0xA28 );
AddItem( 90, 30, GetWestItemID( itemID ) );
AddItem( 180, 30, itemID );
AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Skeleton == null || m_Skeleton.Deleted || m_House == null )
return;
HangingSkeleton banner = null;
if ( info.ButtonID == (int) Buttons.East )
banner = new HangingSkeleton( GetWestItemID( m_ItemID ) );
if ( info.ButtonID == (int) Buttons.South )
banner = new HangingSkeleton( m_ItemID );
if ( banner != null )
{
m_House.Addons.Add( banner );
banner.IsRewardItem = m_Skeleton.IsRewardItem;
banner.MoveToWorld( m_Location, sender.Mobile.Map );
m_Skeleton.Delete();
}
}
}
}
}
}