ModernUO/Scripts/Items/Weapons/Artifacts/TheDryadBow.cs
2009-05-16 20:07:15 +00:00

57 lines
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class TheDryadBow : Bow
{
public override int LabelNumber{ get{ return 1061090; } } // The Dryad Bow
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TheDryadBow()
{
ItemID = 0x13B1;
Hue = 0x48F;
SkillBonuses.SetValues( 0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random( 4 ) == 0 ? 10.0 : 5.0) );
WeaponAttributes.SelfRepair = 5;
Attributes.WeaponSpeed = 50;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistPoisonBonus = 15;
}
private static SkillName[] m_PossibleBonusSkills = new SkillName[]
{
SkillName.Archery,
SkillName.Healing,
SkillName.MagicResist,
SkillName.Peacemaking,
SkillName.Chivalry,
SkillName.Ninjitsu
};
public TheDryadBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
SkillBonuses.SetValues( 0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random( 4 ) == 0 ? 10.0 : 5.0) );
}
}
}