ModernUO/Scripts/Mobiles/Animals/Mounts/HellSteed.cs
2006-06-15 04:14:30 +00:00

61 lines
No EOL
1.4 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hellsteed corpse" )]
public class HellSteed : BaseMount
{
[Constructable]
public HellSteed() : this( "a hellsteed" )
{
}
[Constructable]
public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 201, 210 );
SetDex( 101, 110 );
SetInt( 101, 115 );
SetHits( 201, 220 );
SetDamage( 20, 24 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Fire, 75 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 90 );
SetResistance( ResistanceType.Poison, 100 );
SetSkill( SkillName.MagicResist, 90.1, 110.0 );
SetSkill( SkillName.Tactics, 50.0 );
SetSkill( SkillName.Wrestling, 90.1, 110.0 );
Fame = 0;
Karma = 0;
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
// TODO: "This creature can breath chaos."
public HellSteed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}