66 lines
No EOL
1.4 KiB
C#
66 lines
No EOL
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
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public class MoundOfMaggots : BaseCreature
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{
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[Constructable]
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public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mound of maggots";
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Body = 319;
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BaseSoundID = 898;
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SetStr( 61, 70 );
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SetDex( 61, 70 );
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SetInt( 10 );
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SetMana( 0 );
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SetDamage( 3, 9 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 90 );
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SetResistance( ResistanceType.Poison, 100 );
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SetSkill( SkillName.Tactics, 50.0 );
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SetSkill( SkillName.Wrestling, 50.1, 60.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 24;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public MoundOfMaggots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |