ModernUO/Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
2006-06-15 04:14:30 +00:00

68 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a skittering hopper corpse" )]
public class SkitteringHopper : BaseCreature
{
[Constructable]
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a skittering hopper";
Body = 302;
BaseSoundID = 959;
SetStr( 41, 65 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 31, 45 );
SetDamage( 3, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 30.1, 45.0 );
SetSkill( SkillName.Tactics, 45.1, 70.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -12.9;
VirtualArmor = 12;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int TreasureMapLevel{ get{ return 1; } }
public SkitteringHopper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}