ModernUO/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
2010-04-25 06:09:43 +00:00

112 lines
2.4 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an interred grizzle corpse")]
public class InterredGrizzle : BaseCreature
{
[Constructable]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an interred grizzle";
Body = 259;
SetStr( 451, 500 );
SetDex( 201, 250 );
SetInt( 801, 850 );
SetHits( 1500 );
SetStam( 150 );
SetDamage( 16, 19 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Fire, 70 );
SetResistance( ResistanceType.Physical, 35, 55 );
SetResistance( ResistanceType.Fire, 20, 65 );
SetResistance( ResistanceType.Cold, 55, 80 );
SetResistance( ResistanceType.Poison, 20, 35 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill(SkillName.Meditation, 77.7, 84.0 );
SetSkill(SkillName.EvalInt, 72.2, 79.6 );
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0 );
SetSkill(SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 80.2, 87.3 );
SetSkill( SkillName.Tactics, 104.5, 105.1 );
SetSkill( SkillName.Wrestling, 105.1, 109.4 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
/*public override void GenerateLoot() -- Need to verify
{
AddLoot( LootPack.Meager );
AddLoot( LootPack.Average );
}*/
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
return base.OnBeforeDeath();
}
*/
public InterredGrizzle ( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}