153 lines
4.2 KiB
C#
153 lines
4.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a pestilent bandage corpse")]
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public class PestilentBandage : BaseCreature
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{
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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[Constructable]
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public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a pestilent bandage";
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Body = 154;
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Hue = 0x515;
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BaseSoundID = 471;
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SetStr( 691, 740 );
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SetDex( 141, 180 );
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SetInt( 51, 80 );
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SetHits( 415, 445 );
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SetDamage( 13, 23 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 20 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.Poisoning, 0.0, 10.0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 75.0, 80.0 );
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SetSkill( SkillName.Tactics, 80.0, 85.0 );
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SetSkill( SkillName.Wrestling, 70.0, 75.0 );
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Fame = 20000;
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Karma = -20000;
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// VirtualArmor = 28; // Don't know what it should be
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PackItem( new Bandage( 5 ) ); // How many?
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}
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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DoCounter(attacker);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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DoCounter(attacker);
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}
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private void DoCounter(Mobile attacker)
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{
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if (this.Map == null)
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return;
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if (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked)
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return;
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if (0.2 > Utility.RandomDouble())
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{
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/* Counterattack with Hit Poison Area
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* 20-25 damage, unresistable
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* Lethal poison, 100% of the time
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* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
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* Doesn't work on provoked monsters
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*/
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Mobile target = null;
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if (attacker is BaseCreature)
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{
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Mobile m = ((BaseCreature)attacker).GetMaster();
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if (m != null)
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target = m;
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}
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if (target == null || !target.InRange(this, 18))
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target = attacker;
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this.Animate(10, 4, 1, true, false, 0);
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ArrayList targets = new ArrayList();
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foreach (Mobile m in target.GetMobilesInRange(8))
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{
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if (m == this || !CanBeHarmful(m))
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continue;
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if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team))
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targets.Add(m);
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else if (m.Player && m.Alive)
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targets.Add(m);
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}
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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DoHarmful(m);
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AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
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m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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m.ApplyPoison(this, Poison.Lethal);
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}
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}
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}
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public override bool CanHeal { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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}
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public PestilentBandage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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