ModernUO/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
2009-06-29 12:29:09 +00:00

115 lines
3 KiB
C#

using System;
using Server;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("corpse of Ilhenir")]
public class Ilhenir : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
public override Type[] UniqueList{ get{ return new Type[] { }; } }
public override Type[] SharedList{ get{ return new Type[] { typeof( ANecromancerShroud ),
typeof( LieutenantOfTheBritannianRoyalGuard ),
typeof( OblivionsNeedle ),
typeof( TheRobeOfBritanniaAri ) }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( MonsterStatuette ) }; } }
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath }; } }
// Based off of the Bone Demon, since Stratics and UOGuide are lacking in info. Many things guessed for now.
[Constructable]
public Ilhenir() : base(AIType.AI_Mage)
{
Name = "Ilhenir";
Title = "the Stained";
Body = 259;
SetStr( 1105, 1350 );
SetDex( 82, 160 );
SetInt( 505, 750 );
SetHits( 9000 );
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 55, 65);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 65, 75);
SetSkill(SkillName.EvalInt, 100);
SetSkill(SkillName.Magery, 100);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.Poisoning, 5.4);
SetSkill(SkillName.Anatomy, 117.5);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 119.9);
SetSkill(SkillName.Wrestling, 119.9);
Fame = 50000;
Karma = -50000;
VirtualArmor = 44;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 8);
}
public override bool Unprovokable { get { return true; } }
public override bool Uncalmable { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int TreasureMapLevel { get { return 1; } }
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public Ilhenir(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}