115 lines
3 KiB
C#
115 lines
3 KiB
C#
using System;
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using Server;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("corpse of Ilhenir")]
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public class Ilhenir : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( ANecromancerShroud ),
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typeof( LieutenantOfTheBritannianRoyalGuard ),
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typeof( OblivionsNeedle ),
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typeof( TheRobeOfBritanniaAri ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
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MonsterStatuetteType.RedDeath }; } }
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// Based off of the Bone Demon, since Stratics and UOGuide are lacking in info. Many things guessed for now.
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[Constructable]
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public Ilhenir() : base(AIType.AI_Mage)
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{
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Name = "Ilhenir";
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Title = "the Stained";
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Body = 259;
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SetStr( 1105, 1350 );
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SetDex( 82, 160 );
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SetInt( 505, 750 );
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SetHits( 9000 );
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SetDamage(21, 28);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 55, 65);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 65, 75);
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SetSkill(SkillName.EvalInt, 100);
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SetSkill(SkillName.Magery, 100);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.Poisoning, 5.4);
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SetSkill(SkillName.Anatomy, 117.5);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 119.9);
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SetSkill(SkillName.Wrestling, 119.9);
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Fame = 50000;
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Karma = -50000;
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VirtualArmor = 44;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 8);
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}
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public override bool Unprovokable { get { return true; } }
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public override bool Uncalmable { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int TreasureMapLevel { get { return 1; } }
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public Ilhenir(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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