113 lines
2.7 KiB
C#
113 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class Meraktus : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
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typeof( ArtifactVase ),
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typeof( MinotaurStatueDeed ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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public override bool NoGoodies{ get{ return true; } }
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[Constructable]
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public Meraktus() : base( AIType.AI_Melee )
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{
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Name = "Meraktus";
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Title = "the Tormented";
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Body = 262;
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SetStr( 1419, 1438 );
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SetDex( 309, 413 );
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SetInt( 129, 131 );
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SetHits( 4100, 4200 );
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SetDamage( 16, 30 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 90 );
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SetResistance( ResistanceType.Fire, 65, 70 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 50, 55 );
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//SetSkill( SkillName.Meditation, Unknown );
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//SetSkill( SkillName.EvalInt, Unknown );
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//SetSkill( SkillName.Magery, Unknown );
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//SetSkill( SkillName.Poisoning, Unknown );
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SetSkill( SkillName.Anatomy, 0);
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SetSkill( SkillName.MagicResist, 107.0, 111.3 );
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SetSkill( SkillName.Tactics, 107.0, 117.0 );
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SetSkill( SkillName.Wrestling, 100.0, 105.0 );
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Fame = 70000;
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Karma = -70000;
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VirtualArmor = 28; // Don't know what it should be
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// TODO: Area Ground Stomp: Damage + Dismount
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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AddLoot(LootPack.Rich); // Need to verify
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}
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public Meraktus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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