ModernUO/Scripts/Mobiles/Monsters/SE/FireBeetle.cs
2009-07-26 05:57:43 +00:00

111 lines
No EOL
2.3 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fire beetle corpse" )]
[Server.Engines.Craft.Forge]
public class FireBeetle : BaseMount
{
public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
public override bool StatLossAfterTame{ get{ return true; } }
[Constructable]
public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SetStr( 300 );
SetDex( 100 );
SetInt( 500 );
SetHits( 200 );
SetDamage( 7, 20 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 40 );
SetResistance( ResistanceType.Fire, 70, 75 );
SetResistance( ResistanceType.Cold, 10 );
SetResistance( ResistanceType.Poison, 30 );
SetResistance( ResistanceType.Energy, 30 );
SetSkill( SkillName.MagicResist, 90.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 4000;
Karma = -4000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
PackItem( new SulfurousAsh( Utility.RandomMinMax( 16, 25 ) ) );
PackItem( new IronIngot( 2 ) );
Hue = 0x489;
}
public override bool OverrideBondingReqs()
{
return true;
}
public override int GetAngerSound()
{
return 0x21D;
}
public override int GetIdleSound()
{
return 0x21D;
}
public override int GetAttackSound()
{
return 0x162;
}
public override int GetHurtSound()
{
return 0x163;
}
public override int GetDeathSound()
{
return 0x21D;
}
public override int Meat{ get{ return 16; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override double GetControlChance( Mobile m, bool useBaseSkill )
{
return 1.0;
}
public FireBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 )
Hue = 0x489;
}
}
}